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19 lines
No EOL
346 B
C#
19 lines
No EOL
346 B
C#
using Godot;
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namespace Cirno.Scripts.Actors;
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public partial class Turret : Enemy
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{
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private AnimatedSprite2D _sprite;
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public override void _Ready()
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{
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base._Ready();
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_sprite = GetNode<AnimatedSprite2D>("AnimatedSprite2D");
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_sprite.Play("default");
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_sprite.SpeedScale = 0;
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}
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} |