cirnogodot/Scripts/Activables/DialogueStarter.cs
2025-02-06 13:28:27 +01:00

51 lines
No EOL
1.2 KiB
C#

using Godot;
namespace Cirno.Scripts.Activables;
public partial class DialogueStarter : Activable
{
[Export] private string _trackName = "timeline";
[Export] private Node2D _dialogueEndActivationTarget;
private Node _dialogic;
public override void _Ready()
{
base._Ready();
_dialogic = GetNode("/root/Dialogic");
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
}
private void OnTimelineEnded()
{
DialogueEndAction();
}
public override void Activate()
{
_dialogic.Call("start", _trackName);
// Script dialogic = ResourceLoader.Load("res://addons/dialogic/Other/DialogicClass.gd") as Script;
// var dialog = (Node) dialogic.Call("start","timeline");
// AddChild(dialog);
//if (Dialogic)
}
private bool DialogueEndAction()
{
if (_dialogueEndActivationTarget is not IActivable target)
{
GD.PrintErr($"Target {_dialogueEndActivationTarget.Name} is not activable");
return false;
}
target?.Activate();
GD.Print($"{_dialogueEndActivationTarget.Name} activated");
return true;
}
}