cirnogodot/Scripts/Actors/ItemMarker3D.cs
2025-06-17 17:49:40 +02:00

118 lines
No EOL
2.7 KiB
C#

using Cirno.Scripts.Interactables;
using Cirno.Scripts.Resources;
using Godot;
namespace Cirno.Scripts.Actors;
[Tool]
public partial class ItemMarker3D : Marker3D
{
private LootItem _item;
[Export]
public LootItem Item
{
get => _item;
set
{
_item = value;
if (Engine.IsEditorHint())
{
QueueRedraw();
}
}
}
[Export] public bool AutoSpawn { get; set; } = false;
[ExportToolButton("Update Icon")] public Callable RedrawButton => Callable.From(Redraw);
[ExportToolButton("Clear Children")] public Callable ClearChildrenButton => Callable.From(ClearChildren);
// public override void _Draw()
// {
// if (!Engine.IsEditorHint()) return;
// if (Item is null) return;
// if (Item.InventorySprite is null) return;
//
// DrawTexture(Item.InventorySprite, - new Vector2(Item.InventorySprite.GetWidth() / 2f, Item.InventorySprite.GetHeight() / 2f));
// }
//
private void Redraw()
{
QueueRedraw();
}
private void ClearChildren()
{
var children = GetChildren();
foreach (var child in children)
{
if (child is Sprite3D)
{
child.QueueFree();
}
}
_sprite = null;
}
private void QueueRedraw()
{
if (!Engine.IsEditorHint()) return;
if (Item?.InventorySprite is null) return;
if (_sprite is null)
{
GD.Print("Remaking sprite");
_sprite = new EditorSprite3D();
this.AddChild(_sprite);
//_sprite.Owner = GetTree().EditedSceneRoot;
}
_sprite.Texture = Item.InventorySprite;
//_sprite.SetRotationDegrees(new Vector3(-45, 45, 0));
_sprite.FixedSize = true;
_sprite.SetBillboardMode(BaseMaterial3D.BillboardModeEnum.Enabled);
_sprite.TextureFilter = BaseMaterial3D.TextureFilterEnum.Nearest;
}
private Sprite3D _sprite;
public override void _Ready()
{
_sprite = GetNodeOrNull<Sprite3D>("Sprite3D");
if (Engine.IsEditorHint())
{
QueueRedraw();
return;
}
ClearChildren();
if (AutoSpawn)
{
Spawn(false);
}
}
// public override void _Process(double delta)
// {
//
// }
public ItemPickup3D Spawn(bool deleteMarker)
{
if (Engine.IsEditorHint()) return null;
if (Item is null) return null;
if (deleteMarker)
{
this.QueueFree();
}
return Item.Spawn3D(this);
}
}