cirnogodot/Scripts/Actors/ElevatorProxy3D.cs
2025-06-13 18:34:24 +02:00

13 lines
No EOL
320 B
C#

using Godot;
namespace Cirno.Scripts.Actors;
public partial class ElevatorProxy3D : Path3D, IActivable
{
[Export] public Elevator3D Elevator { get; private set; }
public bool Activate(ActivationType activationType = ActivationType.Toggle)
{
return Elevator.Activate(activationType);
}
}