cirnogodot/Scripts/UI/KeyRemapping.cs
2025-03-25 18:03:46 +01:00

15 lines
320 B
C#

using Godot;
using System;
using Godot.Collections;
public partial class KeyRemapping : Container
{
[Export] public Dictionary<StringName, StringName> KeysDict { get; private set; } = new();
public override void _Ready()
{
var remap = GetNode("/root/Remap");
//InputEvent.
}
}