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15 lines
320 B
C#
15 lines
320 B
C#
using Godot;
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using System;
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using Godot.Collections;
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public partial class KeyRemapping : Container
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{
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[Export] public Dictionary<StringName, StringName> KeysDict { get; private set; } = new();
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public override void _Ready()
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{
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var remap = GetNode("/root/Remap");
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//InputEvent.
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}
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}
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