cirnogodot/Scripts/UI/KeyRemapping.cs

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2025-03-25 18:03:46 +01:00
using Godot;
using System;
using Godot.Collections;
public partial class KeyRemapping : Container
{
[Export] public Dictionary<StringName, StringName> KeysDict { get; private set; } = new();
public override void _Ready()
{
var remap = GetNode("/root/Remap");
//InputEvent.
}
}