cirnogodot/Scripts/Misc/DialogueAutoStarter.cs
2025-03-22 16:34:08 +01:00

52 lines
No EOL
1.3 KiB
C#

using Godot;
namespace Cirno.Scripts.Misc;
public partial class DialogueAutoStarter : Node2D
{
[Export] private StringName _trackName = "timeline";
[Export] private StringName _finishedScenePath;
private Node _dialogic;
public override void _Ready()
{
base._Ready();
_dialogic = GetNode("/root/Dialogic");
_dialogic.ProcessMode = ProcessModeEnum.Always;
CallDeferred(MethodName.Activate);
}
private void OnTimelineEnded()
{
if (_dialogic.IsConnected("timeline_ended", Callable.From(OnTimelineEnded)))
{
_dialogic.Disconnect("timeline_ended", Callable.From(OnTimelineEnded));
}
DialogueEndAction();
}
public bool Activate()
{
if (GlobalState.Instance.SessionSettings.SkipDialogues)
{
DialogueEndAction();
return true;
}
_dialogic.Connect("timeline_ended", Callable.From(OnTimelineEnded));
var dialogicNode = _dialogic.Call("start", _trackName.ToString());
((Node)dialogicNode).ProcessMode = ProcessModeEnum.Always;
return true;
}
private void DialogueEndAction()
{
GlobalState.Instance.GotoScene(_finishedScenePath);
}
}