cirnogodot/Scripts
2025-04-17 17:42:24 +02:00
..
Activables Map Level resources system 2025-04-02 17:42:55 +02:00
Actors Alarm trigger enhancements 2025-03-27 17:42:45 +01:00
AttackPatterns Bullet overrides 2025-03-18 14:58:18 +01:00
Components Player detection for rooms 2025-04-17 17:42:24 +02:00
Controllers Fixed door spawning 2025-04-17 16:51:20 +02:00
Enums Non working procedural generation 2025-04-14 16:50:58 +02:00
Interactables Dropping and picking up 2025-03-28 19:47:10 +01:00
Misc Checkpoints 2025-04-06 17:53:46 +02:00
Resources room positioning and door generator 2025-04-11 18:39:39 +02:00
Tools Title screen rotating crystal 2025-03-14 10:16:40 +01:00
UI Door link fix 2025-04-16 15:12:08 +02:00
Utils Fixed spawn offset generation 2025-04-16 10:21:01 +02:00
Weapons Weapon sounds 2025-04-08 17:59:20 +02:00
AlarmManager.cs Sound effects 2025-03-01 23:46:25 +01:00
AlarmManager.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Bullet.cs Selective bullet rotation 2025-04-09 16:41:22 +02:00
Bullet.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Chest.cs Interactable interface 2025-03-09 21:58:25 +01:00
Chest.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
debug_stats.gd Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
debug_stats.gd.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
DebugStats.cs Debug stats and nonfunctional bursts 2024-11-11 15:41:34 +01:00
DebugStats.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Door.cs Interactable interface 2025-03-09 21:58:25 +01:00
Door.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Enemy.cs Bugfixes 2025-03-22 17:47:24 +01:00
Enemy.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
GameManager.cs Roguelike map 2025-04-10 19:04:06 +02:00
GameManager.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
GlobalState.cs Roguelike map 2025-04-10 19:04:06 +02:00
GlobalState.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Hud.cs Hud fixes 2025-04-09 09:30:49 +02:00
Hud.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
IActivable.cs Interactable interface 2025-03-09 21:58:25 +01:00
IActivable.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
IDestructible.cs Cheat Gun 2025-02-15 17:51:06 +01:00
IDestructible.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
IntroManager.cs Use proper scene load function in all cases 2025-02-21 12:09:42 +01:00
IntroManager.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
InventoryManager.cs Revamped equipment init 2025-04-07 15:58:43 +02:00
InventoryManager.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ItemTypes.cs Yin Yang orb key item 2025-03-04 11:56:01 +01:00
ItemTypes.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
MainMenu.cs Roguelike map 2025-04-10 19:04:06 +02:00
MainMenu.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Pickupper.cs Interactable interface 2025-03-09 21:58:25 +01:00
Pickupper.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
PlayerMovement.cs Drown animation 2025-03-11 17:58:46 +01:00
PlayerMovement.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Selector.cs Better handling of selection 2025-03-28 12:26:34 +01:00
Selector.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
ShaderTools.cs Modularized doors and lightbridges 2025-03-03 17:55:53 +01:00
ShaderTools.cs.uid Upgraded to 4.4 stable 2025-03-03 18:26:49 +01:00
TestRotation3D.cs Nuclear gun and 3D tests 2025-03-22 00:33:24 +01:00
TestRotation3D.cs.uid Nuclear gun and 3D tests 2025-03-22 00:33:24 +01:00
TilemapAvoidance.cs New navigation 2025-04-09 11:43:44 +02:00
TilemapAvoidance.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Tools.cs Non working procedural generation 2025-04-14 16:50:58 +02:00
Tools.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00
Weapon.cs Weapon sounds 2025-04-08 17:59:20 +02:00
Weapon.cs.uid Upgrade to godot 4.4 2025-02-24 11:37:45 +01:00