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28 lines
473 B
C#
28 lines
473 B
C#
using Godot;
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using System;
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public partial class InventoryManager : Node2D
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{
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public bool RedKeycard { get; set; }
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// Called when the node enters the scene tree for the first time.
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public override void _Ready()
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{
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}
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// Called every frame. 'delta' is the elapsed time since the previous frame.
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public override void _Process(double delta)
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{
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}
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public void AddRedKeycard()
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{
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RedKeycard = true;
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}
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public void RemoveRedKeycard()
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{
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RedKeycard = false;
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}
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}
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