using Godot; using System; public partial class InventoryManager : Node2D { public bool RedKeycard { get; set; } // Called when the node enters the scene tree for the first time. public override void _Ready() { } // Called every frame. 'delta' is the elapsed time since the previous frame. public override void _Process(double delta) { } public void AddRedKeycard() { RedKeycard = true; } public void RemoveRedKeycard() { RedKeycard = false; } }