cirnogodot/Scripts/Components/FSM/Player/Dead.cs
2025-03-01 18:02:11 +01:00

38 lines
No EOL
705 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Dead : PlayerFSMState
{
[Export]
private PlayerAnimationProvider _animationProvider;
public override void Init(ActorStateMachine stateMachine)
{
base.Init(stateMachine);
// get hud?
}
public override void EnterState()
{
_animationProvider.PlayDeathAnimation();
// show game over
}
public override void ExitState()
{
// Hide game over
}
public override void ProcessState(double delta)
{
// wait for button
}
public override void PhysicsProcessState(double delta)
{
}
}