cirnogodot/Scripts/Components/FSM/Player/Controlling.cs
2025-03-01 18:02:11 +01:00

29 lines
No EOL
465 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM.Player;
public partial class Controlling : PlayerFSMState
{
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
}
public override void ExitState()
{
}
public override void ProcessState(double delta)
{
}
public override void PhysicsProcessState(double delta)
{
}
}