cirnogodot/Scripts/Interactables/AreaTrigger.cs
2025-03-03 10:58:20 +01:00

71 lines
No EOL
1.6 KiB
C#

using Godot;
namespace Cirno.Scripts.Interactables;
public partial class AreaTrigger : Area2D
{
[Export] public Node2D Target { get; set; }
[Export] public ActivationType ActivationType { get; set; } = Scripts.ActivationType.Toggle;
[Export] public bool OneTime { get; set; }
[Export] public bool DoNotActivateOnFirst { get; set; }
private int _activations = 0;
[Signal]
public delegate void ActivatedEventHandler();
private InteractionController _cachedPlayer;
private bool Activate()
{
if (_activations == 0 && DoNotActivateOnFirst)
{
_activations++;
return false;
}
if (OneTime && _activations > 0) return false;
if (Target != null)
{
if (Target is not IActivable target)
{
GD.PrintErr($"Target {Target.Name} is not activable");
return false;
}
target.Activate();
}
EmitSignal(nameof(Activated));
_activations++;
return true;
}
private void _on_area_entered(Area2D area)
{
if (area is not InteractionController player) return;
if (player.Enabled)
{
Activate();
}
else
{
_cachedPlayer = player;
_cachedPlayer.InteractionStarted += PlayerOnInteractionStarted;
}
}
private void PlayerOnInteractionStarted()
{
Activate();
if (_cachedPlayer != null)
{
_cachedPlayer.InteractionStarted -= PlayerOnInteractionStarted;
}
}
}