cirnogodot/addons/gdai-mcp-plugin-godot/README.md
2026-01-31 08:32:10 +01:00

124 lines
No EOL
3.4 KiB
Markdown
Raw Permalink Blame History

This file contains ambiguous Unicode characters

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

> gdai-mcp-plugin-godot
# 🤖 GDAI MCP MCP Server for Godot Game Engine
**GDAI MCP Godot Plugin** allows AI to control the Godot Editor to create scenes, nodes, scripts. It can debug script errors, debugger and output logs.
> 🔗 [Get the Plugin](https://gdaimcp.com/)  
---
## 🚀 Feature Highlights
Take your Godot workflow to the next level by automating your game development.
- 🧱 **Create Scenes Programmatically**
Generates scenes, nodes, resources, scripts and more
- 🛠️ **Add & Manipulate Nodes**
Modifies the scene tree adding/removing/updating nodes and their properties
- 🐞 **Debugger Integration**
View debugger output, logs and scripts errors.
- 📁 **File & Asset Search**
Searches for files and resources directly from the filesystem (`res://`)
- 📐 **Property Updates**
Set and get node properties dynamically.
- 🧩 **Project Understanding**
Has a deep understanding of your project, scenes and scripts.
- 📝 **GDScript context**
Helps you write and debug GDScript
---
## 🛠️ How It Works
Use the GDAI MCP Plugin to control Godot from any MCP Client like Cursor, Windsurf, Claude, VSCode etc.
1. **Install in Godot Project**
Add the GDAI MCP Plugin to your Godot project.
[Installation Guide](https://gdaimcp.com/docs/installation)
2. **Add command in MCP Client**
Add the MCP server command to your MCP Client's config.
[MCP Client Config](https://gdaimcp.com/docs/installation#2-install-in-mcp-client)
3. **Start Chatting**
Start chatting and see the MCP action!
---
## 💻 Example
**User:** Please fix my gdscript errors.
**Assistant:** I'd be happy to help fix your GDScript errors. Let me start by examining your current scene and looking for any errors in your script.
Running tool: `get_open_script`
Running tool: `get_open_script_errors`
...conversation continues
---
## 🤝 Compatible MCP Clients
Use GDAI MCP with your favorite MCP client or IDE:
- Cursor
- Claude Desktop
- VS Code (via GitHub Copilot, Cline, Roo Code, etc)
- WindSurf
- And more
## 🤝 Compatible Godot version
The plugin is compatible with `Godot 4.2+`
---
## ❓ Frequently Asked Questions
**What is GDAI MCP Godot Plugin?**
A plugin that allows any MCP Client to control Godot Engine Editor remotely, allowing it to create scenes, nodes, resources, scripts and more.
**Can this make an entire game with one shot prompt?**
Yes and no. It depends on the quality of your prompt and the LLM used. Claude Desktop most of the times is able to one-shot simple games.
**Is Godot scripting experience required?**
No, but it's helpful.
**Which clients are supported?**
Any MCP client either a program or even a script can connect to the MCP server.
**Can I use this in commercial projects?**
Yes! You can use this plugin to make commercial games!
**Can I use this in a public project?**
Yes! But make sure to not commit the plugin to the public repository of your game.
**Is there documentation?**
Yes, detailed docs are available.
---
## 🚀 Take Your Godot Workflow to the Next Level
Unlock the full potential of AI through automated game development via the GDAI MCP Plugin.
> [🔗 Get the plugin](https://gdaimcp.com/)
---
### 🗣️ Suggestions
##### Have any question or feature requests?
Join the [Discord Server](https://discord.gg/FZY9TqW) or DM `@3ddelano`
---
© 2025 Delano Lourenco. All rights reserved.