cirnogodot/Resources/Materials/Player_Blink_Teleport_Material_3D.tres

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[gd_resource type="ShaderMaterial" format=3 uid="uid://dsrsfpcpwmaql"]
[ext_resource type="Shader" uid="uid://b8up3g1w7uqey" path="res://Shaders/Blink_3D.gdshader" id="1_s52cn"]
[ext_resource type="Texture2D" uid="uid://sgp57e3tsg35" path="res://Sprites/Actors/Cirno_Float.png" id="2_vdssg"]
[sub_resource type="AtlasTexture" id="AtlasTexture_h5qtm"]
atlas = ExtResource("2_vdssg")
region = Rect2(0, 0, 16, 16)
[resource]
resource_local_to_scene = true
render_priority = 0
shader = ExtResource("1_s52cn")
shader_parameter/tex = SubResource("AtlasTexture_h5qtm")
shader_parameter/blink_color = Color(0.9529412, 0.007843138, 0, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 0.0