cirnogodot/Resources/Materials/Player_Blink_Teleport_Material.tres
2025-03-01 14:08:31 +01:00

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Text

[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://dnvwgyt2tbqmr"]
[ext_resource type="Shader" uid="uid://0ruey5bjl7mh" path="res://Shaders/Blink.gdshader" id="1_oiiyf"]
[resource]
resource_local_to_scene = true
shader = ExtResource("1_oiiyf")
shader_parameter/blink_color = Color(1, 0.0705882, 0.0392157, 1)
shader_parameter/blink_intensity = 0.0
shader_parameter/teleport_progress = 0.0
shader_parameter/scanline_density = 0.0