cirnogodot/3D/TrenchBroom/EntityDefinitions/solid/funcs/func_move.tres
2025-12-28 22:53:18 +01:00

31 lines
1.4 KiB
Text

[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://jnnorlsenrwb"]
[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_iat24"]
[ext_resource type="Resource" uid="uid://bfjnt8q3l2p65" path="res://3D/TrenchBroom/EntityDefinitions/base/func_base.tres" id="1_u74n5"]
[ext_resource type="Resource" uid="uid://c1utxplehq2jl" path="res://3D/TrenchBroom/EntityDefinitions/base/targetname_base.tres" id="2_hl13i"]
[ext_resource type="Script" uid="uid://c5nyynixjdc6k" path="res://3D/TrenchBroom/EntityScripts/Solid/FuncMove.cs" id="4_idgeg"]
[resource]
script = ExtResource("1_iat24")
shadow_casting_setting = 0
render_layers = 2
collision_shape_type = 2
collision_mask = 0
script_class = ExtResource("4_idgeg")
classname = "func_move"
description = "Movable and rotatable geometry. Valid move functions are use, toggle, mv_forward, and mv_reverse."
base_classes = Array[Resource]([ExtResource("1_u74n5"), ExtResource("2_hl13i")])
class_properties = {
"move_pos": Vector3(0, 0, 0),
"move_rot": Vector3(0, 0, 0),
"speed": 3.0
}
class_property_descriptions = {
"move_pos": "Relative destination position in Quake Units. This will be converted into Godot Units in the FuncMove script.",
"move_rot": "Rotation destination in degrees.",
"speed": "Speed"
}
meta_properties = {
"color": Color(0, 0.965697, 0.199462, 1)
}
node_class = "AnimatableBody3D"