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https://gitlab.com/MaddoScientisto/cirnogodot.git
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31 lines
1.4 KiB
Text
31 lines
1.4 KiB
Text
[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://jnnorlsenrwb"]
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[ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_iat24"]
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[ext_resource type="Resource" uid="uid://bfjnt8q3l2p65" path="res://3D/TrenchBroom/EntityDefinitions/base/func_base.tres" id="1_u74n5"]
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[ext_resource type="Resource" uid="uid://c1utxplehq2jl" path="res://3D/TrenchBroom/EntityDefinitions/base/targetname_base.tres" id="2_hl13i"]
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[ext_resource type="Script" uid="uid://c5nyynixjdc6k" path="res://3D/TrenchBroom/EntityScripts/Solid/FuncMove.cs" id="4_idgeg"]
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[resource]
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script = ExtResource("1_iat24")
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shadow_casting_setting = 0
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render_layers = 2
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collision_shape_type = 2
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collision_mask = 0
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script_class = ExtResource("4_idgeg")
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classname = "func_move"
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description = "Movable and rotatable geometry. Valid move functions are use, toggle, mv_forward, and mv_reverse."
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base_classes = Array[Resource]([ExtResource("1_u74n5"), ExtResource("2_hl13i")])
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class_properties = {
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"move_pos": Vector3(0, 0, 0),
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"move_rot": Vector3(0, 0, 0),
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"speed": 3.0
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}
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class_property_descriptions = {
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"move_pos": "Relative destination position in Quake Units. This will be converted into Godot Units in the FuncMove script.",
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"move_rot": "Rotation destination in degrees.",
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"speed": "Speed"
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}
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meta_properties = {
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"color": Color(0, 0.965697, 0.199462, 1)
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}
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node_class = "AnimatableBody3D"
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