[gd_resource type="Resource" script_class="FuncGodotFGDSolidClass" load_steps=5 format=3 uid="uid://jnnorlsenrwb"] [ext_resource type="Script" uid="uid://5cow84q03m6a" path="res://addons/func_godot/src/fgd/func_godot_fgd_solid_class.gd" id="1_iat24"] [ext_resource type="Resource" uid="uid://bfjnt8q3l2p65" path="res://3D/TrenchBroom/EntityDefinitions/base/func_base.tres" id="1_u74n5"] [ext_resource type="Resource" uid="uid://c1utxplehq2jl" path="res://3D/TrenchBroom/EntityDefinitions/base/targetname_base.tres" id="2_hl13i"] [ext_resource type="Script" uid="uid://c5nyynixjdc6k" path="res://3D/TrenchBroom/EntityScripts/Solid/FuncMove.cs" id="4_idgeg"] [resource] script = ExtResource("1_iat24") shadow_casting_setting = 0 render_layers = 2 collision_shape_type = 2 collision_mask = 0 script_class = ExtResource("4_idgeg") classname = "func_move" description = "Movable and rotatable geometry. Valid move functions are use, toggle, mv_forward, and mv_reverse." base_classes = Array[Resource]([ExtResource("1_u74n5"), ExtResource("2_hl13i")]) class_properties = { "move_pos": Vector3(0, 0, 0), "move_rot": Vector3(0, 0, 0), "speed": 3.0 } class_property_descriptions = { "move_pos": "Relative destination position in Quake Units. This will be converted into Godot Units in the FuncMove script.", "move_rot": "Rotation destination in degrees.", "speed": "Speed" } meta_properties = { "color": Color(0, 0.965697, 0.199462, 1) } node_class = "AnimatableBody3D"