Commit graph

117 commits

Author SHA1 Message Date
Marco
e0c99f76d5 Tweaks to danmaku room 2025-09-02 10:50:58 +02:00
Marco
9dd4b6d6e1 Made capacitors and emitters destroyable 2025-09-01 16:51:55 +02:00
Marco
08c7a9dbd1 Danmaku room in factory 3 2025-09-01 16:13:14 +02:00
Marco
0621f2fffe Added locker 2025-09-01 13:35:47 +02:00
524f83f922 Mapping 2025-08-29 22:46:30 +02:00
Marco
0272521723 Factory 3 grayboxing 2025-08-29 17:49:04 +02:00
Marco
582e8801bb Mapping 2025-08-29 11:34:09 +02:00
Marco
3cf71e5c56 Fixed material PBR properties 2025-08-28 17:18:41 +02:00
Marco
5e54f96592 Wall column textures 2025-08-28 15:54:32 +02:00
Marco
823886b4ce Trenchbroom support for health and destruction 2025-08-27 18:17:17 +02:00
Marco
e23d337a16 Dialogues and mapping 2025-08-25 17:25:56 +02:00
Marco
3df9e2dd85 Mapping fixes and new tanks 2025-08-25 15:03:10 +02:00
2bd8435127 Mapping 2025-08-24 23:08:20 +02:00
Marco
ce422e6c24 Tutorial mapping 2025-08-24 18:39:16 +02:00
Marco
c68e40b8c3 Better movement handling 2025-08-14 17:50:11 +02:00
Marco
fadc498926 Revamped intro briefing 2025-08-13 09:49:37 +02:00
Marco
176c1050b7 New Map 2025-08-12 08:41:41 +02:00
Marco
d318e299f7 Computer map fix 2025-08-06 16:12:49 +02:00
Marco
b7686411ff Bullets sparks 2025-08-06 15:31:52 +02:00
Marco
3e1a08a915 Interactions and bullets 2025-08-05 16:31:46 +02:00
Marco
54b4d94491 New Grates 2025-08-05 14:49:50 +02:00
Marco
19b7a56798 Mapping 2025-07-22 15:35:50 +02:00
Marco
52aa4b4651 Mapping 2025-07-10 18:17:09 +02:00
Marco
869dc16175 Retextured big tank 2025-07-10 11:17:58 +02:00
Marco
8c2d7eae66 Mapping and models 2025-07-09 17:18:09 +02:00
Marco
b64e096661 Bullet spawners in editor and bullets come out at the spanwer position 2025-07-09 15:05:50 +02:00
Marco
7d267c406d Rotate bullet pattern to face parent 2025-07-09 12:00:23 +02:00
Marco
87438dff2b Mapping and models 2025-07-07 12:06:27 +02:00
Marco
bf0fbb68b1 Shrouds 2025-07-04 20:26:06 +02:00
Marco
5011de651f Transparent brushes 2025-07-04 19:14:34 +02:00
Marco
7aee230b3c Destructible triggers 2025-07-04 10:31:53 +02:00
Marco
f013987bab Mapping adjustments 2025-07-03 15:31:26 +02:00
Marco
8fd8706c2e New Floors 2025-07-03 10:42:17 +02:00
Marco
b86fa135ed Small stairs 2025-07-02 16:35:14 +02:00
Marco
7d49c5a25e Game over and proper acid death 2025-07-02 15:15:47 +02:00
Marco
bacf41e726 Fixed explosions and mapping 2025-07-02 14:23:55 +02:00
Marco
05576dcbe6 Changed shadows 2025-07-02 09:49:31 +02:00
Marco
cd309ca49c Relative movement pattern 2025-06-30 17:59:07 +02:00
Marco
dbf7f1a963 3D Boss scripts implementation 2025-06-30 17:28:19 +02:00
Marco
b0d0161ab0 Camera triggers 2025-06-30 10:02:37 +02:00
Marco
827d4f1914 Textures 2025-06-30 09:30:52 +02:00
Marco
b3bfc1a888 Mapping 2025-06-29 15:04:51 +02:00
Marco
bdc93b93fa Mapping 2025-06-29 12:35:27 +02:00
d01ab303fc Mapping 2025-06-29 10:00:45 +02:00
66101fac9d Added enemies in factory2 2025-06-28 22:11:18 +02:00
92062cd559 Textures and mapping 2025-06-28 21:35:19 +02:00
Marco
4e424fd526 Mapping 2025-06-28 18:41:11 +02:00
Marco
8d65b00d73 Space tutorial look 2025-06-28 17:53:03 +02:00
Marco
570c75cbfb Mapping 2025-06-28 16:42:46 +02:00
Marco
9d0036c436 Triggerable movable walls 2025-06-28 13:59:12 +02:00