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dbd2899d69
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Capacitor and models
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2025-06-16 23:18:02 +02:00 |
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29299d634e
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Map rotation fixes
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2025-06-16 21:05:08 +02:00 |
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Marco
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750fee99c0
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AC Unit and terminal models
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2025-06-16 18:38:11 +02:00 |
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Marco
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cce6273c77
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Table and boxes and tubes
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2025-06-16 16:19:20 +02:00 |
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Marco
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13ef873d13
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Upgraded maps to valve format
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2025-06-16 09:06:09 +02:00 |
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Marco
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c334f7c0d2
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Merge remote-tracking branch 'origin/isometric' into isometric
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2025-06-16 08:40:51 +02:00 |
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8bcf84fdf7
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Models
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2025-06-15 10:57:04 +02:00 |
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792a0a3fcb
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Models for maps
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2025-06-15 00:29:30 +02:00 |
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c8dd155390
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Blockbench props
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2025-06-14 22:48:09 +02:00 |
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Marco
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26a9456c36
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Mapping and lighting
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2025-06-14 14:37:57 +02:00 |
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cb76b414d6
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Mapping
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2025-06-13 22:46:45 +02:00 |
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Marco
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003dde1b7f
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Mapping
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2025-06-13 13:25:56 +02:00 |
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Marco
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5c16f8b736
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Tubes and fences
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2025-06-13 11:38:53 +02:00 |
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9291417a80
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Mapping
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2025-06-12 23:18:50 +02:00 |
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7603b0aa6e
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Test Map 2
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2025-06-12 18:56:59 +02:00 |
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Marco
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b1afc7af1c
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Elevator movement and look
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2025-06-12 16:49:54 +02:00 |
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Marco
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4fc136e5d7
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Elevators
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2025-06-12 16:26:11 +02:00 |
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Marco
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929d993f99
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Custom func_godot entities
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2025-06-12 11:50:22 +02:00 |
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Marco
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8ab7735d17
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Mapping and shadows
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2025-06-11 17:30:53 +02:00 |
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Marco
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a324f2e347
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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Marco
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ed656f00bb
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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Marco
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1434f7aa6d
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Isometric test
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2025-06-09 18:57:53 +02:00 |
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