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9291417a80
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Mapping
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2025-06-12 23:18:50 +02:00 |
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7603b0aa6e
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Test Map 2
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2025-06-12 18:56:59 +02:00 |
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Marco
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5271b84923
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Interaction manager and hud
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2025-06-12 18:03:55 +02:00 |
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Marco
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b1afc7af1c
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Elevator movement and look
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2025-06-12 16:49:54 +02:00 |
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Marco
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4fc136e5d7
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Elevators
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2025-06-12 16:26:11 +02:00 |
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Marco
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929d993f99
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Custom func_godot entities
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2025-06-12 11:50:22 +02:00 |
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Marco
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8ab7735d17
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Mapping and shadows
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2025-06-11 17:30:53 +02:00 |
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Marco
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a324f2e347
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Player movement and camera
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2025-06-11 15:28:26 +02:00 |
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Marco
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ed656f00bb
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Isometric implementation
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2025-06-10 16:33:43 +02:00 |
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Marco
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1434f7aa6d
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Isometric test
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2025-06-09 18:57:53 +02:00 |
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Marco
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70d22b2be8
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Spell card tweaks and wait mode
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2025-06-09 10:55:43 +02:00 |
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Marco
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72c6270eb5
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Use bullet flags instead of bools
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2025-06-08 16:50:38 +02:00 |
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Marco
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fa3805ecfe
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Bullets pooling
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2025-06-08 16:33:38 +02:00 |
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Marco
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37bcf8b2d0
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Reimu Patterns
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2025-06-08 13:23:45 +02:00 |
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Marco
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bc67da05e6
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Reimu sprites
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2025-06-06 09:56:19 +02:00 |
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Marco
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6aad69d5df
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Level 1 cleanup
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2025-06-05 15:17:40 +02:00 |
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Marco
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cee0a8fe8f
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Added path to spawner
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2025-06-03 11:41:50 +02:00 |
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Marco
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161580fa7b
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Mapping
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2025-06-03 11:32:35 +02:00 |
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Marco
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6b3f6b5bfb
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Autospawner trigger
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2025-06-03 11:32:26 +02:00 |
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Marco
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d99c773641
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Generic enemies
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2025-06-03 10:11:09 +02:00 |
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Marco
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762666242e
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Reimu actor
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2025-06-02 08:39:02 +02:00 |
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Marco
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98a37cdc50
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Added cyclops
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2025-05-29 14:18:23 +02:00 |
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Marco
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5067605316
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Hacking minigame scene
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2025-05-29 11:28:51 +02:00 |
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Marco
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f25bce557d
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Fixes for prisms
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2025-05-28 14:37:42 +02:00 |
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Marco
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dbb81b7642
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Rotating prism
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2025-05-27 17:35:48 +02:00 |
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Marco
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ec64f272c4
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Rotating prism sprite
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2025-05-27 15:38:08 +02:00 |
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Marco
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dbca78c0b7
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Prisms and hit buttons
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2025-05-27 15:11:02 +02:00 |
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Marco
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1a898cb7b8
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Mapping
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2025-05-27 14:25:57 +02:00 |
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Marco
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1538a15f4c
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Mapping and tiles
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2025-05-26 17:58:56 +02:00 |
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Marco
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1e5075eeb2
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Working rotating turrets
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2025-05-26 11:13:22 +02:00 |
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Marco
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8889a2cdac
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Merge remote-tracking branch 'origin/develop' into develop
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2025-05-26 09:22:38 +02:00 |
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Marco
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bb7e2b3aa6
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Level 2 mapping
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2025-05-26 09:22:30 +02:00 |
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044fa25533
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Sprites and turret
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2025-05-25 18:42:09 +02:00 |
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63aeb0a6e9
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Turret animation controller
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2025-05-24 22:45:17 +02:00 |
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f751135597
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Mapping and turret
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2025-05-24 15:59:26 +02:00 |
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Marco
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69dc1e1ddd
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Mapping
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2025-05-23 14:08:13 +02:00 |
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Marco
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e79aab45ec
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New Barrels
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2025-05-23 11:34:43 +02:00 |
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Marco
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83ddef3e5a
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Added new props
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2025-05-23 10:52:39 +02:00 |
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Marco
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791444654a
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Stacked Boxes
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2025-05-23 10:38:51 +02:00 |
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Marco
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daaddb4772
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Changed floors
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2025-05-23 09:59:51 +02:00 |
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Marco
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5047701e3d
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3D Pipe autotiles
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2025-05-23 09:58:14 +02:00 |
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Marco
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6526e16c38
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Added skip to terminal sound
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2025-05-23 09:07:38 +02:00 |
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Marco
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ea6b71795e
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Wall grille graphic
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2025-05-23 08:57:10 +02:00 |
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3197f6289e
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Tube Model
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2025-05-22 22:52:32 +02:00 |
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Marco
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57b393fdcf
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Dialogue sound effects
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2025-05-22 17:13:43 +02:00 |
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Marco
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39ff2e8a99
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Shotgun sound
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2025-05-22 16:15:12 +02:00 |
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Marco
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b91e7dbf70
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Hurt sound
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2025-05-22 14:47:47 +02:00 |
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Marco
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c6aad99d79
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Text bubble test
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2025-05-22 14:08:15 +02:00 |
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Marco
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0fcc1c019f
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Mapping
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2025-05-22 13:57:16 +02:00 |
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17129ee0d8
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Hex Wall
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2025-05-21 20:11:36 +02:00 |
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