|
|
28ad663867
|
Mapping and models
|
2026-01-19 00:07:26 +01:00 |
|
|
|
8e5c575917
|
Table models
|
2026-01-01 14:49:24 +01:00 |
|
|
|
133f4088d0
|
Fixed entity definitions
|
2025-12-29 17:27:09 +01:00 |
|
|
|
01a852de9b
|
Updated func_godot
|
2025-12-28 22:53:18 +01:00 |
|
Marco
|
9f644c9c5c
|
Models and mapping
|
2025-10-10 10:15:08 +02:00 |
|
Marco
|
52999bbc8b
|
Lore locker
|
2025-10-09 10:35:05 +02:00 |
|
Marco
|
944249d408
|
Mapping and direction code
|
2025-09-25 10:25:10 +02:00 |
|
|
|
cb87dff402
|
Mapping
|
2025-09-19 22:19:18 +02:00 |
|
Marco
|
9b85deadc4
|
Tank texture and mapping
|
2025-09-18 20:43:49 +02:00 |
|
Marco
|
4b65b25dcd
|
Spawn markers in level
|
2025-09-18 10:52:22 +02:00 |
|
Marco
|
aa17c965d5
|
Mapping and models
|
2025-09-17 14:47:33 +02:00 |
|
Marco
|
f46d3ad994
|
Chairs and filing cabinets
|
2025-09-15 15:08:13 +02:00 |
|
Marco
|
a10e9f850e
|
New Door Texture
|
2025-09-15 10:51:27 +02:00 |
|
Marco
|
47f8252e65
|
Level teleporters with custom locations
|
2025-09-11 10:02:55 +02:00 |
|
Marco
|
7a8bb4311b
|
Level Teleporters
|
2025-09-10 16:16:05 +02:00 |
|
Marco
|
7566b0891c
|
Map models update
|
2025-09-09 16:57:39 +02:00 |
|
Marco
|
08c7a9dbd1
|
Danmaku room in factory 3
|
2025-09-01 16:13:14 +02:00 |
|
Marco
|
0621f2fffe
|
Added locker
|
2025-09-01 13:35:47 +02:00 |
|
|
|
524f83f922
|
Mapping
|
2025-08-29 22:46:30 +02:00 |
|
Marco
|
823886b4ce
|
Trenchbroom support for health and destruction
|
2025-08-27 18:17:17 +02:00 |
|
Marco
|
3df9e2dd85
|
Mapping fixes and new tanks
|
2025-08-25 15:03:10 +02:00 |
|
Marco
|
9705f20af4
|
Upgraded to godot 4.5 Beta 3
|
2025-07-22 08:51:25 +02:00 |
|
Marco
|
869dc16175
|
Retextured big tank
|
2025-07-10 11:17:58 +02:00 |
|
Marco
|
8c2d7eae66
|
Mapping and models
|
2025-07-09 17:18:09 +02:00 |
|
Marco
|
b64e096661
|
Bullet spawners in editor and bullets come out at the spanwer position
|
2025-07-09 15:05:50 +02:00 |
|
Marco
|
7d267c406d
|
Rotate bullet pattern to face parent
|
2025-07-09 12:00:23 +02:00 |
|
Marco
|
87438dff2b
|
Mapping and models
|
2025-07-07 12:06:27 +02:00 |
|
|
|
4728677e80
|
Falling props
|
2025-07-04 22:55:28 +02:00 |
|
Marco
|
7aee230b3c
|
Destructible triggers
|
2025-07-04 10:31:53 +02:00 |
|
Marco
|
b86fa135ed
|
Small stairs
|
2025-07-02 16:35:14 +02:00 |
|
|
|
92062cd559
|
Textures and mapping
|
2025-06-28 21:35:19 +02:00 |
|
Marco
|
b17ef45678
|
Tank texture and mapping
|
2025-06-28 09:25:37 +02:00 |
|
|
|
7ac03f5029
|
Wall Fan
|
2025-06-27 23:16:49 +02:00 |
|
|
|
4abf28066a
|
typed Open trigger
|
2025-06-27 21:28:01 +02:00 |
|
Marco
|
7e76edc153
|
3D Cameras with sweep and animation
|
2025-06-27 15:06:33 +02:00 |
|
Marco
|
4cc7a0c004
|
Chest contents in trenchbroom
|
2025-06-27 09:08:00 +02:00 |
|
Marco
|
22936c4678
|
force fields
|
2025-06-26 08:32:13 +02:00 |
|
|
|
c0a1853468
|
Models
|
2025-06-25 22:31:59 +02:00 |
|
Marco
|
52756defba
|
Door and forcefield in TB
|
2025-06-25 16:52:31 +02:00 |
|
|
|
f0f49f8fb4
|
Mapping
|
2025-06-24 22:08:24 +02:00 |
|
Marco
|
6e949d5bb1
|
Props models
|
2025-06-24 18:13:26 +02:00 |
|
Marco
|
164c186201
|
Chest animation, alarm box entity
|
2025-06-24 15:00:27 +02:00 |
|
Marco
|
dd979fe50a
|
Terminal dialogue and entities fix
|
2025-06-24 11:06:33 +02:00 |
|
|
|
e85a4afa3f
|
Mapping and textures
|
2025-06-22 22:47:31 +02:00 |
|
Marco
|
0a6e89faed
|
Shooting and big tank fix
|
2025-06-20 15:39:19 +02:00 |
|
Marco
|
d41eaf5164
|
Updated func godot to latest dev
|
2025-06-20 10:52:08 +02:00 |
|
Marco
|
aef2437e21
|
Model adjustments
|
2025-06-20 10:29:41 +02:00 |
|
|
|
23abf95c54
|
New Models
|
2025-06-19 22:08:47 +02:00 |
|
|
|
5a622a1fba
|
Big tank
|
2025-06-19 20:32:44 +02:00 |
|
|
|
e9e71d8ff2
|
Made brushes solid
|
2025-06-19 19:51:56 +02:00 |
|