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Crosshair
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13 changed files with 264 additions and 33 deletions
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@ -17,6 +17,8 @@ public partial class Active : BaseState<PlayerState, CharacterBody3D>
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[Export] public PlayerDamageReceiver3D DamageReceiver { get; private set; }
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//[Export] public PlayerHitboxSpriteProvider3D HitboxSpriteProvider { get; private set; }
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public override void Init(IStateMachine<PlayerState, CharacterBody3D> machine)
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{
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base.Init(machine);
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