Debug menu fix

This commit is contained in:
Marco 2025-02-19 15:45:21 +01:00
commit fe01ac4ef1
9 changed files with 242 additions and 33 deletions

View file

@ -1,9 +1,11 @@
[gd_scene load_steps=13 format=3 uid="uid://dkwi1hu1bixoe"]
[gd_scene load_steps=15 format=3 uid="uid://dkwi1hu1bixoe"]
[ext_resource type="Script" path="res://Scripts/Hud.cs" id="1_m0hb0"]
[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_0xmx2"]
[ext_resource type="LabelSettings" uid="uid://buk3e7bbwmnv1" path="res://Resources/Styles/Hud_Text_Style.tres" id="2_x7kl7"]
[ext_resource type="Texture2D" uid="uid://dde36pgb8fbwc" path="res://Sprites/selector_big.png" id="3_hee3i"]
[ext_resource type="PackedScene" uid="uid://bybd38ivpb2ly" path="res://Scenes/HUD/pause_menu.tscn" id="3_hxmxt"]
[ext_resource type="PackedScene" uid="uid://bemu3l6b1e84y" path="res://Scenes/HUD/debug_menu.tscn" id="4_gd1k6"]
[ext_resource type="PackedScene" uid="uid://bwlstkdibs7oc" path="res://Scenes/HUD/BossHud.tscn" id="5_vmict"]
[sub_resource type="AtlasTexture" id="AtlasTexture_h626b"]
@ -46,7 +48,7 @@ anti_aliasing = false
bg_color = Color(0.338981, 0.507716, 0.996646, 1)
anti_aliasing = false
[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("_healthLabel", "_healthBar", "_shieldLabel", "_shieldBar", "_itemsContainer")]
[node name="HUD" type="CanvasLayer" node_paths=PackedStringArray("_healthLabel", "_healthBar", "_shieldLabel", "_shieldBar", "_itemsContainer", "PauseMenuContainer", "DebugMenuHolder")]
script = ExtResource("1_m0hb0")
_healthLabel = NodePath("VBoxContainer/HealthBarContainer/HealthLabel")
_healthBar = NodePath("VBoxContainer/HealthBarContainer/HealthBar")
@ -54,6 +56,10 @@ _shieldLabel = NodePath("VBoxContainer/ShieldBarContainer/ShieldLabel")
_shieldBar = NodePath("VBoxContainer/ShieldBarContainer/ShieldBar")
_itemsContainer = NodePath("VBoxContainer/ItemsContainer")
_labelSettings = ExtResource("2_x7kl7")
PauseMenuContainer = NodePath("PauseMenuContainer")
PauseMenuScene = ExtResource("3_hxmxt")
DebugMenuTemplate = ExtResource("4_gd1k6")
DebugMenuHolder = NodePath("DebugContainer")
[node name="GameOver" type="Label" parent="."]
visible = false
@ -137,3 +143,17 @@ theme_override_constants/separation = 0
[node name="BossHud" parent="." instance=ExtResource("5_vmict")]
visible = false
[node name="DebugContainer" type="PanelContainer" parent="."]
visible = false
offset_left = 66.0
offset_top = 45.0
offset_right = 259.0
offset_bottom = 156.0
[node name="PauseMenuContainer" type="PanelContainer" parent="."]
visible = false
offset_left = 106.0
offset_top = 26.0
offset_right = 226.0
offset_bottom = 144.0

View file

@ -1,11 +1,7 @@
[gd_scene load_steps=7 format=3 uid="uid://bemu3l6b1e84y"]
[gd_scene load_steps=3 format=3 uid="uid://bemu3l6b1e84y"]
[ext_resource type="Script" path="res://Scripts/UI/DebugMenu.cs" id="1_5vtnj"]
[ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="2_wqb8e"]
[ext_resource type="PackedScene" uid="uid://bv451a8wgty4u" path="res://Scenes/test.tscn" id="3_nd4do"]
[ext_resource type="PackedScene" uid="uid://c4yvclwjr2g3s" path="res://Scenes/naviogation_test.tscn" id="4_sxmbn"]
[ext_resource type="PackedScene" uid="uid://bu5fvatj2j08j" path="res://Scenes/Maps/BossTestArena.tscn" id="5_jms4h"]
[ext_resource type="PackedScene" uid="uid://bx31ou6tw3kd1" path="res://Scenes/Maps/RebelBase.tscn" id="6_4c6m4"]
[node name="DebugMenu" type="VBoxContainer" node_paths=PackedStringArray("ButtonsContainer")]
anchors_preset = 15
@ -15,7 +11,7 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_5vtnj")
ButtonTheme = ExtResource("2_wqb8e")
Levels = Array[PackedScene]([ExtResource("3_nd4do"), ExtResource("4_sxmbn"), ExtResource("5_jms4h"), ExtResource("6_4c6m4")])
Levels = Array[String](["res://Scenes/test.tscn", "res://Scenes/naviogation_test.tscn", "res://Scenes/Actors/ActorEnemyTest.tscn", "res://Scenes/Maps/BossTestArena.tscn", "res://Scenes/Maps/RebelBase.tscn"])
ButtonsContainer = NodePath("Level Select")
[node name="HBoxContainer" type="HBoxContainer" parent="."]

View file

@ -0,0 +1,42 @@
[gd_scene load_steps=5 format=3 uid="uid://bybd38ivpb2ly"]
[ext_resource type="Script" path="res://Scripts/UI/PauseMenu.cs" id="1_ntuto"]
[ext_resource type="FontFile" uid="uid://ccm3u37q1hvux" path="res://fonts/Xolonium-Regular.ttf" id="2_kog7o"]
[ext_resource type="Theme" uid="uid://dnsadvmunm76k" path="res://Resources/Styles/MainMenuButtons.tres" id="3_3pd7q"]
[sub_resource type="LabelSettings" id="LabelSettings_f8f0c"]
font = ExtResource("2_kog7o")
[node name="PauseMenu" type="VBoxContainer" node_paths=PackedStringArray("ResumeButton", "QuitButton", "OptionsButton", "DebugButton")]
script = ExtResource("1_ntuto")
MainMenuScene = "res://Scenes/MainMenu.tscn"
ResumeButton = NodePath("ResumeButton")
QuitButton = NodePath("Main Menu")
OptionsButton = NodePath("Options")
DebugButton = NodePath("Debug")
[node name="Label" type="Label" parent="."]
layout_mode = 2
text = "Paused"
label_settings = SubResource("LabelSettings_f8f0c")
horizontal_alignment = 1
[node name="ResumeButton" type="Button" parent="."]
layout_mode = 2
theme = ExtResource("3_3pd7q")
text = "Resume"
[node name="Options" type="Button" parent="."]
layout_mode = 2
theme = ExtResource("3_3pd7q")
text = "Options"
[node name="Debug" type="Button" parent="."]
layout_mode = 2
theme = ExtResource("3_3pd7q")
text = "Debug"
[node name="Main Menu" type="Button" parent="."]
layout_mode = 2
theme = ExtResource("3_3pd7q")
text = "Main Menu"

View file

@ -1,7 +1,6 @@
[gd_scene load_steps=13 format=3 uid="uid://5xajclchk3my"]
[gd_scene load_steps=12 format=3 uid="uid://5xajclchk3my"]
[ext_resource type="Script" path="res://Scripts/MainMenu.cs" id="1_702nk"]
[ext_resource type="PackedScene" uid="uid://bv451a8wgty4u" path="res://Scenes/test.tscn" id="2_6rjfu"]
[ext_resource type="Texture2D" uid="uid://xvadkvwajs0t" path="res://Sprites/UI/Crystal.png" id="2_j4e6a"]
[ext_resource type="Texture2D" uid="uid://dicat7qqa0a7o" path="res://Sprites/Portraits/CirnoTitle.png" id="2_mpelb"]
[ext_resource type="Texture2D" uid="uid://by38ufb51f6rx" path="res://Sprites/UI/TitleBackground.png" id="2_qdx0s"]
@ -38,7 +37,7 @@ offset_bottom = -2.0
grow_horizontal = 2
grow_vertical = 2
script = ExtResource("1_702nk")
GameScene = ExtResource("2_6rjfu")
GameScene = "res://Scenes/test.tscn"
MainMenuScene = "res://Scenes/MainMenu.tscn"
DebugMenuTemplate = ExtResource("9_nwlsr")
DebugMenuHolder = NodePath("Panel")

View file

@ -58,6 +58,11 @@ public partial class GameManager : Node2D
SpawnBulletsContainer();
if (_hud != null)
{
this.GameStateChange += _hud.OnGameStateChanged;
}
if (_inventoryManager != null && _hud != null)
{
_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);

View file

@ -4,6 +4,7 @@ using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts;
using Cirno.Scripts.Resources;
using Cirno.Scripts.UI;
public partial class Hud : CanvasLayer
{
@ -28,8 +29,23 @@ public partial class Hud : CanvasLayer
[Export] private LabelSettings _labelSettings;
[ExportGroup("Pause Menu")] [Export]
public Control PauseMenuContainer;
[ExportGroup("Pause Menu")] [Export]
public PackedScene PauseMenuScene;
[ExportGroup("Debug Menu")]
[Export]
public PackedScene DebugMenuTemplate { get; set; }
[ExportGroup("Debug Menu")]
[Export]
public Control DebugMenuHolder { get; set; }
private Dictionary<string, HudItem> _items = new();
private PauseMenu _pauseMenu;
public override void _Ready()
{
// Assuming the HUD has a Label node named "HealthLabel"
@ -157,6 +173,60 @@ public partial class Hud : CanvasLayer
// _itemsContainer.AddChild(texture);
}
public void OnGameStateChanged(GameState state)
{
// Clear on every change
ClearPauseMenu();
switch (state)
{
case GameState.Menu:
break;
case GameState.Paused:
SpawnPauseMenu();
break;
case GameState.Playing:
ClearPauseMenu();
break;
case GameState.Dialogue:
ClearPauseMenu();
break;
default:
throw new ArgumentOutOfRangeException(nameof(state), state, null);
}
}
private void SpawnPauseMenu()
{
if (PauseMenuContainer is null || PauseMenuScene is null) return;
PauseMenuContainer.Visible = true;
_pauseMenu = PauseMenuScene.Instantiate<PauseMenu>();
PauseMenuContainer.CallDeferred("add_child", _pauseMenu);
_pauseMenu.SpawnDebugMenu += SpawnDebugMenu;
}
private void ClearPauseMenu()
{
if (PauseMenuContainer is null) return;
if (_pauseMenu is not null)
{
_pauseMenu.SpawnDebugMenu -= SpawnDebugMenu;
}
PauseMenuContainer.Visible = false;
var children = PauseMenuContainer.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
}
public void RemoveInventoryItem(string itemKey, int currentAmount)
{
if (_items.TryGetValue(itemKey, out var itm))
@ -190,6 +260,30 @@ public partial class Hud : CanvasLayer
}
private void SpawnDebugMenu()
{
ClearPauseMenu();
if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
DebugMenuHolder.Visible = true;
var children = DebugMenuHolder.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
DebugMenuHolder.CallDeferred("add_child", menu);
menu.DebugMenuClosed += () =>
{
DebugMenuHolder.Visible = false;
SpawnPauseMenu();
};
}
public class HudItem
{
public LootItem Item { get; set; }

View file

@ -5,14 +5,16 @@ public partial class MainMenu : Control
{
[Export]
public PackedScene GameScene { get; set; }
public string GameScene { get; set; }
[Export]
public string MainMenuScene { get; set; }
[ExportGroup("Debug Menu")]
[Export]
public PackedScene DebugMenuTemplate { get; set; }
[ExportGroup("Debug Menu")]
[Export]
public Control DebugMenuHolder { get; set; }
@ -29,32 +31,29 @@ public partial class MainMenu : Control
private void _on_start_button_pressed()
{
if (GameScene != null) {
GetTree().ChangeSceneToFile(GameScene.ResourcePath);
GetTree().ChangeSceneToFile(GameScene);
}
}
private void _on_debug_button_pressed()
{
if (DebugMenuTemplate is not null && DebugMenuHolder is not null)
if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
DebugMenuHolder.Visible = true;
var children = DebugMenuHolder.GetChildren();
foreach (var child in children)
{
DebugMenuHolder.Visible = true;
var children = DebugMenuHolder.GetChildren();
foreach (var child in children)
{
child.QueueFree();
}
var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
DebugMenuHolder.CallDeferred("add_child", menu);
menu.DebugMenuClosed += () =>
{
DebugMenuHolder.Visible = false;
};
child.QueueFree();
}
var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
DebugMenuHolder.CallDeferred("add_child", menu);
menu.DebugMenuClosed += () =>
{
DebugMenuHolder.Visible = false;
};
}
private void _on_mainmenu_button_pressed()

View file

@ -9,7 +9,7 @@ public partial class DebugMenu : Control
public Theme ButtonTheme { get; private set; }
[Export]
public Array<PackedScene> Levels { get; private set; }
public Array<string> Levels { get; set; }
[Export]
public Container ButtonsContainer { get; private set; }
@ -23,7 +23,8 @@ public partial class DebugMenu : Control
foreach (var level in Levels)
{
var button = new Button();
button.Text = level.ResourcePath.Split("/")[^1].Split(".")[0];
button.Text = level.Split("/")[^1].Split(".")[0];
//button.Text = level;
button.Theme = ButtonTheme;
ButtonsContainer.CallDeferred("add_child", button);
@ -33,10 +34,11 @@ public partial class DebugMenu : Control
}
}
private void ButtonOnPressed(PackedScene scene)
private void ButtonOnPressed(string scene)
{
GD.Print("Button was pressed, now what");
GetTree().ChangeSceneToFile(scene.ResourcePath);
GetTree().ChangeSceneToFile(scene);
}
private void _on_back_button_pressed()

52
Scripts/UI/PauseMenu.cs Normal file
View file

@ -0,0 +1,52 @@
using Godot;
namespace Cirno.Scripts.UI;
public partial class PauseMenu : Control
{
[ExportGroup("Scenes")]
[Export]
public string MainMenuScene { get; private set; }
[ExportGroup("Buttons")]
[Export]
public Button ResumeButton { get; private set; }
[ExportGroup("Buttons")]
[Export]
public Button QuitButton { get; private set; }
[ExportGroup("Buttons")]
[Export]
public Button OptionsButton { get; private set; }
[ExportGroup("Buttons")]
[Export]
public Button DebugButton { get; private set; }
private GameManager _gameManager;
[Signal]
public delegate void SpawnDebugMenuEventHandler();
public override void _Ready()
{
_gameManager = GetNode<GameManager>("/root/GameScene");
ResumeButton.Pressed += ResumeButtonOnPressed;
QuitButton.Pressed += QuitButtonOnPressed;
DebugButton.Pressed += DebugButtonOnPressed;
}
private void DebugButtonOnPressed()
{
EmitSignal(SignalName.SpawnDebugMenu);
}
private void ResumeButtonOnPressed()
{
_gameManager.Unpause();
}
private void QuitButtonOnPressed()
{
GetTree().ChangeSceneToFile(MainMenuScene);
}
}