cirnogodot/Scripts/UI/DebugMenu.cs
2025-02-19 15:45:21 +01:00

55 lines
1.1 KiB
C#

using Godot;
using System;
using Godot.Collections;
public partial class DebugMenu : Control
{
[Export]
public Theme ButtonTheme { get; private set; }
[Export]
public Array<string> Levels { get; set; }
[Export]
public Container ButtonsContainer { get; private set; }
[Signal]
public delegate void DebugMenuClosedEventHandler();
// Called when the node enters the scene tree for the first time.
public override void _Ready()
{
foreach (var level in Levels)
{
var button = new Button();
button.Text = level.Split("/")[^1].Split(".")[0];
//button.Text = level;
button.Theme = ButtonTheme;
ButtonsContainer.CallDeferred("add_child", button);
button.Pressed += () => ButtonOnPressed(level);
}
}
private void ButtonOnPressed(string scene)
{
GD.Print("Button was pressed, now what");
GetTree().ChangeSceneToFile(scene);
}
private void _on_back_button_pressed()
{
this.QueueFree();
EmitSignal(SignalName.DebugMenuClosed);
}
// Called every frame. 'delta' is the elapsed time since the previous frame.
public override void _Process(double delta)
{
}
}