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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 11:15:33 +00:00
Debug menu fix
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parent
778dc10d9a
commit
fe01ac4ef1
9 changed files with 242 additions and 33 deletions
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@ -58,6 +58,11 @@ public partial class GameManager : Node2D
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SpawnBulletsContainer();
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if (_hud != null)
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{
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this.GameStateChange += _hud.OnGameStateChanged;
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}
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if (_inventoryManager != null && _hud != null)
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{
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_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
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@ -4,6 +4,7 @@ using System.Collections.Generic;
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using System.Linq;
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using Cirno.Scripts;
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using Cirno.Scripts.Resources;
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using Cirno.Scripts.UI;
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public partial class Hud : CanvasLayer
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{
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@ -28,8 +29,23 @@ public partial class Hud : CanvasLayer
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[Export] private LabelSettings _labelSettings;
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[ExportGroup("Pause Menu")] [Export]
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public Control PauseMenuContainer;
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[ExportGroup("Pause Menu")] [Export]
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public PackedScene PauseMenuScene;
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[ExportGroup("Debug Menu")]
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[Export]
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public PackedScene DebugMenuTemplate { get; set; }
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[ExportGroup("Debug Menu")]
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[Export]
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public Control DebugMenuHolder { get; set; }
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private Dictionary<string, HudItem> _items = new();
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private PauseMenu _pauseMenu;
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public override void _Ready()
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{
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// Assuming the HUD has a Label node named "HealthLabel"
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@ -157,6 +173,60 @@ public partial class Hud : CanvasLayer
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// _itemsContainer.AddChild(texture);
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}
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public void OnGameStateChanged(GameState state)
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{
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// Clear on every change
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ClearPauseMenu();
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switch (state)
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{
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case GameState.Menu:
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break;
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case GameState.Paused:
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SpawnPauseMenu();
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break;
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case GameState.Playing:
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ClearPauseMenu();
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break;
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case GameState.Dialogue:
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ClearPauseMenu();
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break;
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default:
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throw new ArgumentOutOfRangeException(nameof(state), state, null);
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}
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}
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private void SpawnPauseMenu()
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{
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if (PauseMenuContainer is null || PauseMenuScene is null) return;
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PauseMenuContainer.Visible = true;
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_pauseMenu = PauseMenuScene.Instantiate<PauseMenu>();
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PauseMenuContainer.CallDeferred("add_child", _pauseMenu);
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_pauseMenu.SpawnDebugMenu += SpawnDebugMenu;
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}
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private void ClearPauseMenu()
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{
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if (PauseMenuContainer is null) return;
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if (_pauseMenu is not null)
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{
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_pauseMenu.SpawnDebugMenu -= SpawnDebugMenu;
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}
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PauseMenuContainer.Visible = false;
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var children = PauseMenuContainer.GetChildren();
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foreach (var child in children)
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{
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child.QueueFree();
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}
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}
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public void RemoveInventoryItem(string itemKey, int currentAmount)
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{
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if (_items.TryGetValue(itemKey, out var itm))
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@ -190,6 +260,30 @@ public partial class Hud : CanvasLayer
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}
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private void SpawnDebugMenu()
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{
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ClearPauseMenu();
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if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
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DebugMenuHolder.Visible = true;
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var children = DebugMenuHolder.GetChildren();
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foreach (var child in children)
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{
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child.QueueFree();
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}
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var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
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DebugMenuHolder.CallDeferred("add_child", menu);
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menu.DebugMenuClosed += () =>
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{
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DebugMenuHolder.Visible = false;
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SpawnPauseMenu();
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};
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}
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public class HudItem
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{
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public LootItem Item { get; set; }
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@ -5,14 +5,16 @@ public partial class MainMenu : Control
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{
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[Export]
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public PackedScene GameScene { get; set; }
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public string GameScene { get; set; }
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[Export]
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public string MainMenuScene { get; set; }
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[ExportGroup("Debug Menu")]
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[Export]
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public PackedScene DebugMenuTemplate { get; set; }
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[ExportGroup("Debug Menu")]
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[Export]
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public Control DebugMenuHolder { get; set; }
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@ -29,32 +31,29 @@ public partial class MainMenu : Control
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private void _on_start_button_pressed()
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{
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if (GameScene != null) {
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GetTree().ChangeSceneToFile(GameScene.ResourcePath);
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GetTree().ChangeSceneToFile(GameScene);
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}
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}
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private void _on_debug_button_pressed()
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{
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if (DebugMenuTemplate is not null && DebugMenuHolder is not null)
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if (DebugMenuTemplate is null || DebugMenuHolder is null) return;
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DebugMenuHolder.Visible = true;
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var children = DebugMenuHolder.GetChildren();
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foreach (var child in children)
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{
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DebugMenuHolder.Visible = true;
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var children = DebugMenuHolder.GetChildren();
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foreach (var child in children)
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{
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child.QueueFree();
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}
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var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
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DebugMenuHolder.CallDeferred("add_child", menu);
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menu.DebugMenuClosed += () =>
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{
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DebugMenuHolder.Visible = false;
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};
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child.QueueFree();
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}
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var menu = DebugMenuTemplate.Instantiate<DebugMenu>();
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DebugMenuHolder.CallDeferred("add_child", menu);
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menu.DebugMenuClosed += () =>
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{
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DebugMenuHolder.Visible = false;
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};
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}
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private void _on_mainmenu_button_pressed()
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@ -9,7 +9,7 @@ public partial class DebugMenu : Control
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public Theme ButtonTheme { get; private set; }
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[Export]
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public Array<PackedScene> Levels { get; private set; }
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public Array<string> Levels { get; set; }
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[Export]
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public Container ButtonsContainer { get; private set; }
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@ -23,7 +23,8 @@ public partial class DebugMenu : Control
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foreach (var level in Levels)
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{
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var button = new Button();
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button.Text = level.ResourcePath.Split("/")[^1].Split(".")[0];
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button.Text = level.Split("/")[^1].Split(".")[0];
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//button.Text = level;
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button.Theme = ButtonTheme;
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ButtonsContainer.CallDeferred("add_child", button);
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@ -33,10 +34,11 @@ public partial class DebugMenu : Control
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}
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}
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private void ButtonOnPressed(PackedScene scene)
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private void ButtonOnPressed(string scene)
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{
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GD.Print("Button was pressed, now what");
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GetTree().ChangeSceneToFile(scene.ResourcePath);
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GetTree().ChangeSceneToFile(scene);
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}
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private void _on_back_button_pressed()
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52
Scripts/UI/PauseMenu.cs
Normal file
52
Scripts/UI/PauseMenu.cs
Normal file
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@ -0,0 +1,52 @@
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using Godot;
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namespace Cirno.Scripts.UI;
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public partial class PauseMenu : Control
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{
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[ExportGroup("Scenes")]
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[Export]
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public string MainMenuScene { get; private set; }
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[ExportGroup("Buttons")]
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[Export]
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public Button ResumeButton { get; private set; }
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[ExportGroup("Buttons")]
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[Export]
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public Button QuitButton { get; private set; }
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[ExportGroup("Buttons")]
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[Export]
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public Button OptionsButton { get; private set; }
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[ExportGroup("Buttons")]
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[Export]
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public Button DebugButton { get; private set; }
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private GameManager _gameManager;
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[Signal]
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public delegate void SpawnDebugMenuEventHandler();
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public override void _Ready()
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{
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_gameManager = GetNode<GameManager>("/root/GameScene");
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ResumeButton.Pressed += ResumeButtonOnPressed;
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QuitButton.Pressed += QuitButtonOnPressed;
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DebugButton.Pressed += DebugButtonOnPressed;
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}
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private void DebugButtonOnPressed()
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{
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EmitSignal(SignalName.SpawnDebugMenu);
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}
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private void ResumeButtonOnPressed()
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{
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_gameManager.Unpause();
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}
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private void QuitButtonOnPressed()
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{
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GetTree().ChangeSceneToFile(MainMenuScene);
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}
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}
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