mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 10:15:45 +00:00
Danmaku system
This commit is contained in:
parent
9c8ec486fc
commit
fdec052c16
38 changed files with 924 additions and 9 deletions
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@ -1,5 +1,7 @@
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43
Resources/BossPhases/TestBoss1.tres
Normal file
43
Resources/BossPhases/TestBoss1.tres
Normal file
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@ -0,0 +1,43 @@
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[gd_resource type="Resource" script_class="BossPhase" load_steps=9 format=3 uid="uid://ks6fypeil6gk"]
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[ext_resource type="Script" path="res://Scripts/Resources/BossPhase.cs" id="1_0cgch"]
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||||
[ext_resource type="Script" path="res://Scripts/Resources/SimpleMovementPattern.cs" id="1_xksf5"]
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||||
[ext_resource type="Resource" uid="uid://csudslb5tliw4" path="res://Resources/Patterns/rumia_ns_1.tres" id="2_3486e"]
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||||
[ext_resource type="Resource" uid="uid://du2kuv125vbrx" path="res://Resources/Patterns/rumia_ns_2.tres" id="3_mwcf3"]
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||||
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[sub_resource type="Resource" id="Resource_acaax"]
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||||
script = ExtResource("1_xksf5")
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||||
relativeTargetPosition = Vector2(-100, 20)
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||||
moveDuration = 4.0
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||||
transitionType = 1
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easeType = 2
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||||
WaitForCompletion = false
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||||
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||||
[sub_resource type="Resource" id="Resource_o8win"]
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||||
script = ExtResource("1_xksf5")
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||||
relativeTargetPosition = Vector2(0, 0)
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moveDuration = 4.0
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||||
transitionType = 1
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||||
easeType = 2
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||||
WaitForCompletion = false
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||||
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[sub_resource type="Resource" id="Resource_k77ig"]
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script = ExtResource("1_xksf5")
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||||
relativeTargetPosition = Vector2(-100, 20)
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moveDuration = 4.0
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||||
transitionType = 1
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easeType = 2
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WaitForCompletion = false
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[sub_resource type="Resource" id="Resource_5ocg5"]
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script = ExtResource("1_xksf5")
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relativeTargetPosition = Vector2(0, 0)
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moveDuration = 4.0
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||||
transitionType = 1
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easeType = 2
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WaitForCompletion = false
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[resource]
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script = ExtResource("1_0cgch")
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Threshold = 20
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Patterns = Array[Resource]([SubResource("Resource_acaax"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_o8win"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_k77ig"), ExtResource("2_3486e"), ExtResource("3_mwcf3"), SubResource("Resource_5ocg5"), ExtResource("2_3486e"), ExtResource("3_mwcf3")])
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||||
21
Resources/Patterns/rumia_ns_1.tres
Normal file
21
Resources/Patterns/rumia_ns_1.tres
Normal file
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@ -0,0 +1,21 @@
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[gd_resource type="Resource" script_class="TargetedPattern" load_steps=5 format=3 uid="uid://csudslb5tliw4"]
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[ext_resource type="PackedScene" uid="uid://by2rk6gx67f7e" path="res://Scenes/Weapons/Bullets/enemyBullet_yellow.tscn" id="1_pocps"]
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||||
[ext_resource type="Script" path="res://Scripts/Resources/DecreasingSpeedModifier.cs" id="2_wxqq0"]
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||||
[ext_resource type="Script" path="res://Scripts/AttackPatterns/TargetedPattern.cs" id="3_ht3k1"]
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[sub_resource type="Resource" id="Resource_jeq72"]
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script = ExtResource("2_wxqq0")
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decreaseRate = 4.0
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[resource]
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script = ExtResource("3_ht3k1")
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||||
BulletScene = ExtResource("1_pocps")
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bulletSpeed = 50.0
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duration = 4.0
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||||
burstInterval = 0.4
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||||
bulletsPerShot = 10
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spread = 0.0
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owner = 2
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||||
modifier = SubResource("Resource_jeq72")
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WaitForCompletion = true
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||||
47
Resources/Patterns/rumia_ns_2.tres
Normal file
47
Resources/Patterns/rumia_ns_2.tres
Normal file
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@ -0,0 +1,47 @@
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[gd_resource type="Resource" script_class="PatternGroup" load_steps=8 format=3 uid="uid://du2kuv125vbrx"]
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[ext_resource type="PackedScene" uid="uid://b0clsnefjsohc" path="res://Scenes/Weapons/Bullets/enemyBullet_mid.tscn" id="1_tt36x"]
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[ext_resource type="Script" path="res://Scripts/AttackPatterns/SpiralPattern.cs" id="2_ee42k"]
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||||
[ext_resource type="PackedScene" uid="uid://dohakkayqj4w2" path="res://Scenes/Weapons/Bullets/enemyBullet_green.tscn" id="3_gr7a3"]
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[ext_resource type="Script" path="res://Scripts/Resources/PatternGroup.cs" id="3_jvysx"]
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||||
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[sub_resource type="Resource" id="Resource_ne4q3"]
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script = ExtResource("2_ee42k")
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||||
BulletScene = ExtResource("1_tt36x")
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bulletSpeed = 20.0
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bulletCount = 10
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rotationSpeed = 120.0
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||||
duration = 4.0
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_kohuh"]
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script = ExtResource("2_ee42k")
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||||
BulletScene = ExtResource("3_gr7a3")
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bulletSpeed = 20.0
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bulletCount = 16
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rotationSpeed = 120.0
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duration = 4.0
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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WaitForCompletion = true
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[sub_resource type="Resource" id="Resource_depjj"]
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||||
script = ExtResource("2_ee42k")
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||||
BulletScene = ExtResource("1_tt36x")
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||||
bulletSpeed = 30.0
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||||
bulletCount = 10
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rotationSpeed = 120.0
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duration = 4.0
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burstInterval = 2.0
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spread = 360.0
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owner = 2
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WaitForCompletion = true
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[resource]
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script = ExtResource("3_jvysx")
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patterns = Array[Resource]([SubResource("Resource_ne4q3"), SubResource("Resource_kohuh"), SubResource("Resource_depjj")])
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||||
WaitForCompletion = true
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||||
85
Scenes/Actors/Rumia.tscn
Normal file
85
Scenes/Actors/Rumia.tscn
Normal file
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@ -0,0 +1,85 @@
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[gd_scene load_steps=12 format=3 uid="uid://d1rlw6ddpmrn8"]
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[ext_resource type="Script" path="res://Scripts/Actors/Boss.cs" id="1_na4uq"]
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||||
[ext_resource type="Resource" uid="uid://ks6fypeil6gk" path="res://Resources/BossPhases/TestBoss1.tres" id="2_1rhf6"]
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||||
[ext_resource type="Texture2D" uid="uid://bcqgke6dthlrj" path="res://Sprites/Actors/Rumia.png" id="2_7k5gp"]
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||||
[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_gka5j"]
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||||
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_xc6nm"]
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||||
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="5_g1p0m"]
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||||
[ext_resource type="Script" path="res://Scripts/Components/BulletSpawner.cs" id="7_2obh7"]
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||||
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||||
[sub_resource type="CircleShape2D" id="CircleShape2D_8gtts"]
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||||
radius = 7.0
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||||
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||||
[sub_resource type="CircleShape2D" id="CircleShape2D_cacb5"]
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||||
radius = 4.0
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||||
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||||
[sub_resource type="CircleShape2D" id="CircleShape2D_v711r"]
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||||
radius = 85.0529
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||||
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||||
[sub_resource type="RectangleShape2D" id="RectangleShape2D_m1rsg"]
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||||
size = Vector2(8, 12)
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||||
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||||
[node name="Rumia" type="CharacterBody2D" groups=["Destroyable"]]
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||||
collision_layer = 16
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||||
collision_mask = 9
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||||
script = ExtResource("1_na4uq")
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||||
Phases = Array[Resource]([ExtResource("2_1rhf6")])
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||||
metadata/_edit_group_ = true
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||||
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||||
[node name="Sprite2D" type="Sprite2D" parent="."]
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||||
texture = ExtResource("2_7k5gp")
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||||
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||||
[node name="Damage_HitBox" type="CollisionShape2D" parent="."]
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||||
visible = false
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||||
shape = SubResource("CircleShape2D_8gtts")
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||||
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||||
[node name="RigidBody2D" type="RigidBody2D" parent="."]
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||||
collision_layer = 16
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="RigidBody2D"]
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||||
visible = false
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||||
position = Vector2(0, 5)
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||||
shape = SubResource("CircleShape2D_cacb5")
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||||
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||||
[node name="PlayerDetection" type="Area2D" parent="."]
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||||
visible = false
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||||
collision_layer = 16
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||||
collision_mask = 2
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||||
script = ExtResource("3_gka5j")
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||||
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||||
[node name="PlayerDetectionArea" type="CollisionShape2D" parent="PlayerDetection"]
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||||
shape = SubResource("CircleShape2D_v711r")
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||||
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||||
[node name="ShootTimer" type="Timer" parent="."]
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||||
wait_time = 0.4
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||||
one_shot = true
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||||
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||||
[node name="Weapon" parent="." instance=ExtResource("4_xc6nm")]
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||||
BulletScene = ExtResource("5_g1p0m")
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||||
BulletCapacity = 4
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||||
BulletSpeed = 50.0
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||||
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||||
[node name="NavigationAgent2D" type="NavigationAgent2D" parent="."]
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||||
target_desired_distance = 64.0
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||||
path_max_distance = 800.0
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||||
path_postprocessing = 1
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||||
avoidance_enabled = true
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||||
debug_enabled = true
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||||
debug_path_custom_color = Color(1, 0, 0, 1)
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||||
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||||
[node name="DamageHitbox" type="Area2D" parent="."]
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collision_layer = 16
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||||
collision_mask = 9
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="DamageHitbox"]
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||||
shape = SubResource("RectangleShape2D_m1rsg")
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||||
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||||
[node name="BulletSpawner" type="Node2D" parent="."]
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||||
script = ExtResource("7_2obh7")
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||||
BulletScene = ExtResource("5_g1p0m")
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||||
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||||
[connection signal="area_entered" from="PlayerDetection" to="PlayerDetection" method="_on_area_entered"]
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||||
[connection signal="area_exited" from="PlayerDetection" to="." method="_on_area_exited"]
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||||
[connection signal="velocity_computed" from="NavigationAgent2D" to="." method="_on_navigation_agent_2d_velocity_computed"]
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||||
[connection signal="area_entered" from="DamageHitbox" to="." method="_on_damage_hitbox_area_entered"]
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@ -1,6 +1,17 @@
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[gd_scene load_steps=2 format=3 uid="uid://bu5fvatj2j08j"]
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||||
[gd_scene load_steps=4 format=3 uid="uid://bu5fvatj2j08j"]
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||||
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||||
[ext_resource type="Script" path="res://Scripts/GameManager.cs" id="1_paetl"]
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||||
[ext_resource type="PackedScene" uid="uid://d1rlw6ddpmrn8" path="res://Scenes/Actors/Rumia.tscn" id="2_47q21"]
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||||
[ext_resource type="PackedScene" uid="uid://bghghp5ep4w2j" path="res://Scenes/player.tscn" id="2_f17ts"]
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||||
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||||
[node name="BossTestArena" type="Node2D"]
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||||
[node name="GameScene" type="Node2D" node_paths=PackedStringArray("PlayerSpawnMarker")]
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||||
script = ExtResource("1_paetl")
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||||
PlayerTemplate = ExtResource("2_f17ts")
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||||
PlayerSpawnMarker = NodePath("PlayerStartPosition")
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[node name="Rumia" parent="." instance=ExtResource("2_47q21")]
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position = Vector2(163, 37)
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Health = 40.0
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||||
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||||
[node name="PlayerStartPosition" type="Marker2D" parent="."]
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||||
position = Vector2(178, 115)
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||||
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|||
30
Scenes/Weapons/Bullets/enemyBullet_green.tscn
Normal file
30
Scenes/Weapons/Bullets/enemyBullet_green.tscn
Normal file
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[gd_scene load_steps=4 format=3 uid="uid://dohakkayqj4w2"]
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[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_vg1kg"]
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||||
[ext_resource type="Texture2D" uid="uid://dmwi86k7hr8sl" path="res://Sprites/Bullets/small_bullet_green.png" id="2_divgu"]
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||||
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||||
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
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||||
radius = 2.23607
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||||
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||||
[node name="Bullet" type="Area2D" groups=["bullets"]]
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||||
collision_layer = 128
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||||
collision_mask = 71
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||||
script = ExtResource("1_vg1kg")
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||||
Speed = 200.0
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||||
Owner = 2
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||||
metadata/_edit_group_ = true
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||||
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||||
[node name="Sprite2D" type="Sprite2D" parent="."]
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||||
texture = ExtResource("2_divgu")
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||||
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||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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||||
shape = SubResource("CircleShape2D_jxptd")
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||||
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||||
[node name="Node2D" type="Node2D" parent="."]
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||||
editor_description = "Player Bullet"
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[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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||||
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||||
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
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||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
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||||
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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||||
30
Scenes/Weapons/Bullets/enemyBullet_mid.tscn
Normal file
30
Scenes/Weapons/Bullets/enemyBullet_mid.tscn
Normal file
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|||
[gd_scene load_steps=4 format=3 uid="uid://b0clsnefjsohc"]
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||||
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||||
[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_w5w28"]
|
||||
[ext_resource type="Texture2D" uid="uid://c4ijhpgbwmbr8" path="res://Sprites/Bullets/mid_bullet.png" id="2_5gscp"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
|
||||
radius = 4.0
|
||||
|
||||
[node name="Bullet" type="Area2D" groups=["bullets"]]
|
||||
collision_layer = 128
|
||||
collision_mask = 71
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||||
script = ExtResource("1_w5w28")
|
||||
Speed = 200.0
|
||||
Owner = 2
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_5gscp")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_jxptd")
|
||||
|
||||
[node name="Node2D" type="Node2D" parent="."]
|
||||
editor_description = "Player Bullet"
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||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
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||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
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||||
27
Scenes/Weapons/Bullets/enemyBullet_yellow.tscn
Normal file
27
Scenes/Weapons/Bullets/enemyBullet_yellow.tscn
Normal file
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|||
[gd_scene load_steps=4 format=3 uid="uid://by2rk6gx67f7e"]
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||||
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||||
[ext_resource type="Script" path="res://Scripts/Bullet.cs" id="1_hd5v3"]
|
||||
[ext_resource type="Texture2D" uid="uid://s5argltaljmq" path="res://Sprites/Bullets/small_bullet_yellow.png" id="2_c3vqu"]
|
||||
|
||||
[sub_resource type="CircleShape2D" id="CircleShape2D_jxptd"]
|
||||
radius = 2.23607
|
||||
|
||||
[node name="Bullet" type="Area2D" groups=["bullets"]]
|
||||
collision_layer = 128
|
||||
collision_mask = 71
|
||||
script = ExtResource("1_hd5v3")
|
||||
Speed = 200.0
|
||||
Owner = 2
|
||||
metadata/_edit_group_ = true
|
||||
|
||||
[node name="Sprite2D" type="Sprite2D" parent="."]
|
||||
texture = ExtResource("2_c3vqu")
|
||||
|
||||
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
|
||||
shape = SubResource("CircleShape2D_jxptd")
|
||||
|
||||
[node name="VisibleOnScreenNotifier2D" type="VisibleOnScreenNotifier2D" parent="."]
|
||||
|
||||
[connection signal="area_entered" from="." to="." method="_on_area_entered"]
|
||||
[connection signal="body_entered" from="." to="." method="_on_body_entered"]
|
||||
[connection signal="screen_exited" from="VisibleOnScreenNotifier2D" to="." method="_on_visible_on_screen_notifier_2d_screen_exited"]
|
||||
54
Scripts/Actors/Boss.cs
Normal file
54
Scripts/Actors/Boss.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using Cirno.Scripts.Resources;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Cirno.Scripts.Actors;
|
||||
|
||||
public partial class Boss : Enemy
|
||||
{
|
||||
[Export] private Array<BossPhase> Phases;
|
||||
private int currentPhaseIndex = 0;
|
||||
|
||||
private GameManager _gameManager;
|
||||
|
||||
private Vector2 _homePosition;
|
||||
public Vector2 HomePosition => _homePosition;
|
||||
|
||||
public GameManager GameManager => _gameManager;
|
||||
|
||||
private BossPhase CurrentPhase => Phases[currentPhaseIndex];
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
base._Ready();
|
||||
_gameManager = GetNode<GameManager>("/root/GameScene");
|
||||
|
||||
_homePosition = this.GlobalPosition;
|
||||
|
||||
StartPhase(CurrentPhase);
|
||||
}
|
||||
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
base._Process(delta);
|
||||
|
||||
CurrentPhase.UpdatePhase(delta);
|
||||
if (_currentHealth <= CurrentPhase.Threshold && currentPhaseIndex + 1 < Phases.Count)
|
||||
{
|
||||
currentPhaseIndex++;
|
||||
StartPhase(CurrentPhase);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
private void StartPhase(BossPhase phase)
|
||||
{
|
||||
phase.Start(this);
|
||||
}
|
||||
|
||||
public void TakeDamage(int amount)
|
||||
{
|
||||
_currentHealth -= amount;
|
||||
}
|
||||
|
||||
}
|
||||
54
Scripts/AttackPatterns/MovementPattern.cs
Normal file
54
Scripts/AttackPatterns/MovementPattern.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using Cirno.Scripts.Actors;
|
||||
using Cirno.Scripts.Resources;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.AttackPatterns;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class MovementPattern : AttackPattern
|
||||
{
|
||||
[Export] private Vector2 relativeTargetPosition;
|
||||
[Export] private float moveDuration = 2f;
|
||||
[Export] private Tween.TransitionType transitionType = Tween.TransitionType.Linear;
|
||||
[Export] private Tween.EaseType easeType = Tween.EaseType.InOut;
|
||||
[Export] private AttackPattern shootingPattern;
|
||||
|
||||
|
||||
private Tween tween;
|
||||
private bool isComplete = false;
|
||||
|
||||
public override void Start(Boss boss)
|
||||
{
|
||||
Boss = boss;
|
||||
tween = boss.CreateTween();
|
||||
isComplete = false;
|
||||
|
||||
Vector2 targetPosition = (Boss?.HomePosition ?? boss.GlobalPosition) + this.relativeTargetPosition;
|
||||
|
||||
|
||||
tween.TweenProperty(Boss, "position", targetPosition, moveDuration)
|
||||
.SetTrans(transitionType)
|
||||
.SetEase(easeType)
|
||||
.Finished += () => isComplete = true;
|
||||
|
||||
if (shootingPattern != null && !WaitForCompletion)
|
||||
{
|
||||
shootingPattern.Start(boss);
|
||||
}
|
||||
}
|
||||
|
||||
public override void UpdatePattern(double delta)
|
||||
{
|
||||
if (shootingPattern != null && !WaitForCompletion)
|
||||
{
|
||||
shootingPattern.UpdatePattern(delta);
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsComplete()
|
||||
{
|
||||
if (WaitForCompletion && shootingPattern != null)
|
||||
return isComplete && shootingPattern.IsComplete();
|
||||
return isComplete;
|
||||
}
|
||||
}
|
||||
45
Scripts/AttackPatterns/PatternTest.cs
Normal file
45
Scripts/AttackPatterns/PatternTest.cs
Normal file
|
|
@ -0,0 +1,45 @@
|
|||
using Cirno.Scripts.Actors;
|
||||
using Cirno.Scripts.Components;
|
||||
using Cirno.Scripts.Resources;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.AttackPatterns;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class PatternTest : AttackPattern
|
||||
{
|
||||
[Export] public PackedScene BulletScene;
|
||||
[Export] private float bulletSpeed = 5f;
|
||||
[Export] private int bulletCount = 12;
|
||||
[Export] private float duration = 3f;
|
||||
[Export] private float burstInterval = 0.5f;
|
||||
[Export] private BulletOwner owner = BulletOwner.Enemy;
|
||||
|
||||
private double timer;
|
||||
private double burstTimer;
|
||||
private BulletSpawner spawner;
|
||||
|
||||
public override void Start(Boss boss)
|
||||
{
|
||||
Boss = boss;
|
||||
timer = 0;
|
||||
burstTimer = 0;
|
||||
spawner = boss.GetNode<BulletSpawner>("BulletSpawner");
|
||||
}
|
||||
|
||||
public override void UpdatePattern(double delta)
|
||||
{
|
||||
timer += delta;
|
||||
burstTimer += delta;
|
||||
if (timer < duration && burstTimer >= burstInterval)
|
||||
{
|
||||
spawner.SpawnBullet(Boss.GlobalPosition, Vector2.Right, bulletSpeed, owner, bulletCount, bulletScene: BulletScene);
|
||||
burstTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsComplete()
|
||||
{
|
||||
return timer >= duration;
|
||||
}
|
||||
}
|
||||
47
Scripts/AttackPatterns/SpiralPattern.cs
Normal file
47
Scripts/AttackPatterns/SpiralPattern.cs
Normal file
|
|
@ -0,0 +1,47 @@
|
|||
using Cirno.Scripts.Actors;
|
||||
using Cirno.Scripts.Components;
|
||||
using Cirno.Scripts.Resources;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.AttackPatterns;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SpiralPattern : AttackPattern
|
||||
{
|
||||
[Export] public PackedScene BulletScene;
|
||||
[Export] private float bulletSpeed = 5f;
|
||||
[Export] private int bulletCount = 16;
|
||||
[Export] private float rotationSpeed = 90f;
|
||||
[Export] private float duration = 5f;
|
||||
[Export] private float burstInterval = 0.5f;
|
||||
[Export] private float spread = 360f;
|
||||
[Export] private BulletOwner owner = BulletOwner.Enemy;
|
||||
|
||||
private double timer;
|
||||
private double burstTimer;
|
||||
private BulletSpawner spawner;
|
||||
|
||||
public override void Start(Boss boss)
|
||||
{
|
||||
Boss = boss;
|
||||
timer = 0;
|
||||
burstTimer = burstInterval; // start immediately
|
||||
spawner = boss.GetNode<BulletSpawner>("BulletSpawner");
|
||||
}
|
||||
|
||||
public override void UpdatePattern(double delta)
|
||||
{
|
||||
timer += delta;
|
||||
burstTimer += delta;
|
||||
if (timer < duration && burstTimer >= burstInterval)
|
||||
{
|
||||
spawner.SpawnSpiralPattern(Boss.GlobalPosition, bulletSpeed, owner, bulletCount, rotationSpeed, timer, spread, BulletScene);
|
||||
burstTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsComplete()
|
||||
{
|
||||
return timer >= duration;
|
||||
}
|
||||
}
|
||||
54
Scripts/AttackPatterns/TargetedPattern.cs
Normal file
54
Scripts/AttackPatterns/TargetedPattern.cs
Normal file
|
|
@ -0,0 +1,54 @@
|
|||
using Cirno.Scripts.Actors;
|
||||
using Cirno.Scripts.Components;
|
||||
using Cirno.Scripts.Resources;
|
||||
|
||||
namespace Cirno.Scripts.AttackPatterns;
|
||||
|
||||
using Godot;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class TargetedPattern : AttackPattern
|
||||
{
|
||||
[Export] public PackedScene BulletScene;
|
||||
|
||||
[Export] private float bulletSpeed = 5f;
|
||||
[Export] private float duration = 3f;
|
||||
[Export] private float burstInterval = 0.5f;
|
||||
[Export] private int bulletsPerShot = 1;
|
||||
[Export] private float spread = 0f;
|
||||
[Export] private BulletOwner owner = BulletOwner.Enemy;
|
||||
[Export] private Resource modifier;
|
||||
|
||||
private double timer;
|
||||
private double burstTimer;
|
||||
private BulletSpawner spawner;
|
||||
//private Node2D player;
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void Start(Boss boss)
|
||||
{
|
||||
_gameManager = boss.GetNode<GameManager>("/root/GameScene");
|
||||
|
||||
Boss = boss;
|
||||
timer = 0;
|
||||
burstTimer = 0;
|
||||
spawner = boss.GetNode<BulletSpawner>("BulletSpawner");
|
||||
|
||||
}
|
||||
|
||||
public override void UpdatePattern(double delta)
|
||||
{
|
||||
timer += delta;
|
||||
burstTimer += delta;
|
||||
if (timer < duration && burstTimer >= burstInterval && _gameManager.PlayerPosition.HasValue)
|
||||
{
|
||||
spawner.SpawnTargetedBullet(Boss.GlobalPosition, _gameManager.PlayerPosition.Value, bulletSpeed, owner, BulletScene, bulletsPerShot, spread, modifier as IBulletModifier);
|
||||
burstTimer = 0;
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsComplete()
|
||||
{
|
||||
return timer >= duration;
|
||||
}
|
||||
}
|
||||
|
|
@ -42,7 +42,6 @@ public partial class Bullet : Area2D
|
|||
//Debug.WriteLine($"Bullet Shot at direction {direction.X} {direction.Y}");
|
||||
}
|
||||
|
||||
|
||||
// Called every frame. 'delta' is the elapsed time since the previous frame.
|
||||
public override void _Process(double delta)
|
||||
{
|
||||
|
|
|
|||
53
Scripts/Components/BulletSpawner.cs
Normal file
53
Scripts/Components/BulletSpawner.cs
Normal file
|
|
@ -0,0 +1,53 @@
|
|||
using Cirno.Scripts.Resources;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Components;
|
||||
|
||||
public partial class BulletSpawner : Node2D
|
||||
{
|
||||
[Export] public PackedScene BulletScene;
|
||||
private GameManager _gameManager;
|
||||
|
||||
public override void _Ready()
|
||||
{
|
||||
_gameManager = GetNode<GameManager>("/root/GameScene");
|
||||
}
|
||||
|
||||
public void SpawnBullet(Vector2 position, Vector2 direction, float speed, BulletOwner owner, int count = 1, float angleOffset = 0, float spread = 0, PackedScene bulletScene = null, IBulletModifier modifier = null)
|
||||
{
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, bulletScene ?? BulletScene, position);
|
||||
|
||||
//var bullet = BulletScene.Instantiate<Bullet>();
|
||||
bullet.Position = position;
|
||||
bullet.Owner = owner;
|
||||
//bullet.Speed = speed;
|
||||
|
||||
float modifiedSpeed = modifier?.ModifySpeed(speed, i) ?? speed;
|
||||
bullet.Speed = modifiedSpeed;
|
||||
|
||||
Vector2 baseDirection = direction == Vector2.Zero ? Vector2.Right : direction.Normalized();
|
||||
float baseAngle = Mathf.Atan2(baseDirection.Y, baseDirection.X);
|
||||
//float angle = angleOffset + (360 / count) * i;
|
||||
float angle = baseAngle + Mathf.DegToRad(angleOffset + (spread / count) * i);
|
||||
Vector2 bulletDirection = new Vector2(Mathf.Cos(angle), Mathf.Sin(angle));
|
||||
//Vector2 bulletDirection = new Vector2(Mathf.Cos(Mathf.DegToRad(angle)), Mathf.Sin(Mathf.DegToRad(angle)));
|
||||
|
||||
bullet.SetDirection(bulletDirection);
|
||||
//GetParent().AddChild(bullet);
|
||||
}
|
||||
}
|
||||
|
||||
public void SpawnTargetedBullet(Vector2 position, Vector2 target, float speed, BulletOwner owner, PackedScene bulletScene = null, int burstCount = 1, float spread = 0, IBulletModifier modifier = null)
|
||||
{
|
||||
Vector2 direction = (target - position).Normalized();
|
||||
SpawnBullet(position, direction, speed, owner, burstCount, spread: spread, bulletScene: bulletScene, modifier: modifier);
|
||||
}
|
||||
|
||||
public void SpawnSpiralPattern(Vector2 position, float speed, BulletOwner owner, int bulletCount, float rotationSpeed, double time, float spread, PackedScene bulletScene = null)
|
||||
{
|
||||
float angleOffset = (float)(rotationSpeed * time);
|
||||
SpawnBullet(position, Vector2.Right, speed, owner, bulletCount, angleOffset, spread, bulletScene: bulletScene);
|
||||
}
|
||||
}
|
||||
|
|
@ -8,6 +8,12 @@ using Godot.Collections;
|
|||
public partial class Enemy : CharacterBody2D
|
||||
{
|
||||
private InteractionController _cachedPlayer;
|
||||
public InteractionController CachedPlayer
|
||||
{
|
||||
get => _cachedPlayer;
|
||||
protected set => _cachedPlayer = value;
|
||||
}
|
||||
|
||||
private EnemyState _currentState = EnemyState.Idle;
|
||||
|
||||
[Export] public float Health = 4f;
|
||||
|
|
@ -20,7 +26,7 @@ public partial class Enemy : CharacterBody2D
|
|||
|
||||
[Export] public Weapon EquippedWeapon;
|
||||
|
||||
private float _currentHealth = 0f;
|
||||
protected float _currentHealth = 0f;
|
||||
|
||||
private bool _isDestroyed = false;
|
||||
|
||||
|
|
@ -52,10 +58,13 @@ public partial class Enemy : CharacterBody2D
|
|||
|
||||
_navigationAgent = GetNodeOrNull<NavigationAgent2D>("NavigationAgent2D");
|
||||
|
||||
_alarmManager = GetNode<AlarmManager>("/root/GameScene/AlarmManager");
|
||||
_alarmManager = GetNodeOrNull<AlarmManager>("/root/GameScene/AlarmManager");
|
||||
|
||||
if (_alarmManager != null)
|
||||
{
|
||||
_alarmManager.AlarmEnabled += AlarmManagerOnAlarmEnabled;
|
||||
}
|
||||
}
|
||||
|
||||
private void AlarmManagerOnAlarmEnabled(Vector2 location)
|
||||
{
|
||||
|
|
|
|||
|
|
@ -8,8 +8,12 @@ public partial class GameManager : Node2D
|
|||
|
||||
private PlayerMovement _player;
|
||||
|
||||
public PlayerMovement Player => _player;
|
||||
|
||||
private Node2D _cameraTarget;
|
||||
|
||||
public Vector2? PlayerPosition => _player?.GlobalPosition ?? null;
|
||||
|
||||
[Export]
|
||||
public PackedScene PlayerTemplate { get; set; }
|
||||
|
||||
|
|
|
|||
13
Scripts/Resources/AttackPattern.cs
Normal file
13
Scripts/Resources/AttackPattern.cs
Normal file
|
|
@ -0,0 +1,13 @@
|
|||
using Cirno.Scripts.Actors;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Resources;
|
||||
|
||||
public abstract partial class AttackPattern : Resource
|
||||
{
|
||||
public Boss Boss;
|
||||
[Export] public bool WaitForCompletion = true;
|
||||
public abstract void Start(Boss boss);
|
||||
public abstract void UpdatePattern(double delta);
|
||||
public abstract bool IsComplete();
|
||||
}
|
||||
35
Scripts/Resources/BossPhase.cs
Normal file
35
Scripts/Resources/BossPhase.cs
Normal file
|
|
@ -0,0 +1,35 @@
|
|||
using Cirno.Scripts.Actors;
|
||||
using Godot;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Cirno.Scripts.Resources;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class BossPhase : Resource
|
||||
{
|
||||
[Export] public int Threshold;
|
||||
[Export] public Array<AttackPattern> Patterns;
|
||||
|
||||
private int currentPatternIndex = 0;
|
||||
private double patternTimer;
|
||||
|
||||
public void Start(Boss boss)
|
||||
{
|
||||
currentPatternIndex = 0;
|
||||
Patterns[currentPatternIndex].Start(boss);
|
||||
}
|
||||
|
||||
public void UpdatePhase(double delta)
|
||||
{
|
||||
patternTimer += delta;
|
||||
var currentPattern = Patterns[currentPatternIndex];
|
||||
|
||||
currentPattern.UpdatePattern(delta);
|
||||
|
||||
if (!currentPattern.WaitForCompletion || currentPattern.IsComplete())
|
||||
{
|
||||
currentPatternIndex = (currentPatternIndex + 1) % Patterns.Count;
|
||||
Patterns[currentPatternIndex].Start(currentPattern.Boss);
|
||||
}
|
||||
}
|
||||
}
|
||||
14
Scripts/Resources/DecreasingSpeedModifier.cs
Normal file
14
Scripts/Resources/DecreasingSpeedModifier.cs
Normal file
|
|
@ -0,0 +1,14 @@
|
|||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Resources;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class DecreasingSpeedModifier : Resource, IBulletModifier
|
||||
{
|
||||
[Export] private float decreaseRate = 0.1f;
|
||||
|
||||
public float ModifySpeed(float baseSpeed, int bulletIndex)
|
||||
{
|
||||
return Mathf.Max(0, baseSpeed - (decreaseRate * bulletIndex));
|
||||
}
|
||||
}
|
||||
6
Scripts/Resources/IBulletModifier.cs
Normal file
6
Scripts/Resources/IBulletModifier.cs
Normal file
|
|
@ -0,0 +1,6 @@
|
|||
namespace Cirno.Scripts.Resources;
|
||||
|
||||
public interface IBulletModifier
|
||||
{
|
||||
float ModifySpeed(float baseSpeed, int bulletIndex);
|
||||
}
|
||||
42
Scripts/Resources/PatternGroup.cs
Normal file
42
Scripts/Resources/PatternGroup.cs
Normal file
|
|
@ -0,0 +1,42 @@
|
|||
using Godot;
|
||||
using System.Collections.Generic;
|
||||
using Cirno.Scripts.Actors;
|
||||
using Godot.Collections;
|
||||
|
||||
namespace Cirno.Scripts.Resources;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class PatternGroup : AttackPattern
|
||||
{
|
||||
[Export] private Array<AttackPattern> patterns;
|
||||
private int currentPatternIndex = 0;
|
||||
|
||||
public override void Start(Boss boss)
|
||||
{
|
||||
Boss = boss;
|
||||
currentPatternIndex = 0;
|
||||
patterns[currentPatternIndex].Start(boss);
|
||||
}
|
||||
|
||||
public override void UpdatePattern(double delta)
|
||||
{
|
||||
if (currentPatternIndex < patterns.Count)
|
||||
{
|
||||
patterns[currentPatternIndex].UpdatePattern(delta);
|
||||
|
||||
if (!patterns[currentPatternIndex].WaitForCompletion || patterns[currentPatternIndex].IsComplete())
|
||||
{
|
||||
currentPatternIndex++;
|
||||
if (currentPatternIndex < patterns.Count)
|
||||
{
|
||||
patterns[currentPatternIndex].Start(Boss);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public override bool IsComplete()
|
||||
{
|
||||
return currentPatternIndex >= patterns.Count;
|
||||
}
|
||||
}
|
||||
37
Scripts/Resources/SimpleMovementPattern.cs
Normal file
37
Scripts/Resources/SimpleMovementPattern.cs
Normal file
|
|
@ -0,0 +1,37 @@
|
|||
using Cirno.Scripts.Actors;
|
||||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Resources;
|
||||
|
||||
[GlobalClass]
|
||||
public partial class SimpleMovementPattern : AttackPattern
|
||||
{
|
||||
[Export] private Vector2 relativeTargetPosition;
|
||||
[Export] private float moveDuration = 2f;
|
||||
[Export] private Tween.TransitionType transitionType = Tween.TransitionType.Linear;
|
||||
[Export] private Tween.EaseType easeType = Tween.EaseType.InOut;
|
||||
|
||||
private Tween tween;
|
||||
private bool isComplete = false;
|
||||
|
||||
public override void Start(Boss boss)
|
||||
{
|
||||
Boss = boss;
|
||||
tween = boss.CreateTween();
|
||||
isComplete = false;
|
||||
|
||||
Vector2 targetPosition = (Boss?.HomePosition ?? boss.GlobalPosition) + relativeTargetPosition;
|
||||
|
||||
tween.TweenProperty(Boss, "position", targetPosition, moveDuration)
|
||||
.SetTrans(transitionType)
|
||||
.SetEase(easeType)
|
||||
.Finished += () => isComplete = true;
|
||||
}
|
||||
|
||||
public override void UpdatePattern(double delta) { }
|
||||
|
||||
public override bool IsComplete()
|
||||
{
|
||||
return isComplete;
|
||||
}
|
||||
}
|
||||
|
|
@ -98,7 +98,6 @@ public partial class Weapon : Node2D
|
|||
// Rotate the ShootDirection by the spread angle
|
||||
Vector2 spreadDirection = ShootDirection.Rotated(Mathf.DegToRad(spreadOffset));
|
||||
|
||||
|
||||
var bullet = this.CreateChildOf<Bullet>(_gameManager.BulletsContainer, BulletScene, _muzzle.GlobalPosition);
|
||||
|
||||
if (bullet == null)
|
||||
|
|
|
|||
BIN
Sprites/Actors/Rumia.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/Actors/Rumia.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/Actors/Rumia.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Actors/Rumia.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Actors/Rumia.png.import
Normal file
34
Sprites/Actors/Rumia.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://bcqgke6dthlrj"
|
||||
path="res://.godot/imported/Rumia.png-17dc64f86b8ab2ed278a5be8a865a79b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Actors/Rumia.png"
|
||||
dest_files=["res://.godot/imported/Rumia.png-17dc64f86b8ab2ed278a5be8a865a79b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Sprites/Bullets/mid_bullet.aseprite
(Stored with Git LFS)
Normal file
BIN
Sprites/Bullets/mid_bullet.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Sprites/Bullets/mid_bullet.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Bullets/mid_bullet.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Bullets/mid_bullet.png.import
Normal file
34
Sprites/Bullets/mid_bullet.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://c4ijhpgbwmbr8"
|
||||
path="res://.godot/imported/mid_bullet.png-1ac58965f8b5ef0dd6b167a05ec5fb5b.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Bullets/mid_bullet.png"
|
||||
dest_files=["res://.godot/imported/mid_bullet.png-1ac58965f8b5ef0dd6b167a05ec5fb5b.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Sprites/Bullets/small_bullet_green.ase
Normal file
BIN
Sprites/Bullets/small_bullet_green.ase
Normal file
Binary file not shown.
BIN
Sprites/Bullets/small_bullet_green.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Bullets/small_bullet_green.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Bullets/small_bullet_green.png.import
Normal file
34
Sprites/Bullets/small_bullet_green.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://dmwi86k7hr8sl"
|
||||
path="res://.godot/imported/small_bullet_green.png-06ba77c665a606eaa98def679ad773e0.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Bullets/small_bullet_green.png"
|
||||
dest_files=["res://.godot/imported/small_bullet_green.png-06ba77c665a606eaa98def679ad773e0.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
BIN
Sprites/Bullets/small_bullet_yellow.ase
Normal file
BIN
Sprites/Bullets/small_bullet_yellow.ase
Normal file
Binary file not shown.
BIN
Sprites/Bullets/small_bullet_yellow.png
(Stored with Git LFS)
Normal file
BIN
Sprites/Bullets/small_bullet_yellow.png
(Stored with Git LFS)
Normal file
Binary file not shown.
34
Sprites/Bullets/small_bullet_yellow.png.import
Normal file
34
Sprites/Bullets/small_bullet_yellow.png.import
Normal file
|
|
@ -0,0 +1,34 @@
|
|||
[remap]
|
||||
|
||||
importer="texture"
|
||||
type="CompressedTexture2D"
|
||||
uid="uid://s5argltaljmq"
|
||||
path="res://.godot/imported/small_bullet_yellow.png-41c6526899201bd1a4e75ddd93c0f76e.ctex"
|
||||
metadata={
|
||||
"vram_texture": false
|
||||
}
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://Sprites/Bullets/small_bullet_yellow.png"
|
||||
dest_files=["res://.godot/imported/small_bullet_yellow.png-41c6526899201bd1a4e75ddd93c0f76e.ctex"]
|
||||
|
||||
[params]
|
||||
|
||||
compress/mode=0
|
||||
compress/high_quality=false
|
||||
compress/lossy_quality=0.7
|
||||
compress/hdr_compression=1
|
||||
compress/normal_map=0
|
||||
compress/channel_pack=0
|
||||
mipmaps/generate=false
|
||||
mipmaps/limit=-1
|
||||
roughness/mode=0
|
||||
roughness/src_normal=""
|
||||
process/fix_alpha_border=true
|
||||
process/premult_alpha=false
|
||||
process/normal_map_invert_y=false
|
||||
process/hdr_as_srgb=false
|
||||
process/hdr_clamp_exposure=false
|
||||
process/size_limit=0
|
||||
detect_3d/compress_to=1
|
||||
|
|
@ -21,7 +21,7 @@ Settings/temporaryLogLifetime=5.0
|
|||
[application]
|
||||
|
||||
config/name="Cirno"
|
||||
run/main_scene="res://Scenes/test.tscn"
|
||||
run/main_scene="res://Scenes/Maps/BossTestArena.tscn"
|
||||
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
|
||||
config/icon="res://icon.svg"
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue