cirnogodot/Scripts/Resources/AttackPattern.cs
2025-02-05 19:41:49 +01:00

13 lines
No EOL
348 B
C#

using Cirno.Scripts.Actors;
using Godot;
namespace Cirno.Scripts.Resources;
public abstract partial class AttackPattern : Resource
{
public Boss Boss;
[Export] public bool WaitForCompletion = true;
public abstract void Start(Boss boss);
public abstract void UpdatePattern(double delta);
public abstract bool IsComplete();
}