DIsable mouse capture

This commit is contained in:
MaddoScientisto 2025-03-19 01:27:20 +01:00
commit fb7c836523

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@ -323,15 +323,15 @@ public partial class GameManager : Node2D
case GameState.Dialogue: case GameState.Dialogue:
case GameState.Inventory: case GameState.Inventory:
GetTree().SetPause(true); GetTree().SetPause(true);
Input.MouseMode = Input.MouseModeEnum.Visible; //Input.MouseMode = Input.MouseModeEnum.Visible;
break; break;
case GameState.Playing: case GameState.Playing:
case GameState.Controlling: case GameState.Controlling:
Input.MouseMode = Input.MouseModeEnum.Confined; //Input.MouseMode = Input.MouseModeEnum.Confined;
GetTree().SetPause(false); GetTree().SetPause(false);
break; break;
case GameState.Menu: case GameState.Menu:
Input.MouseMode = Input.MouseModeEnum.Visible; //Input.MouseMode = Input.MouseModeEnum.Visible;
GetTree().SetPause(false); GetTree().SetPause(false);
break; break;
} }