From fb7c8365236c0a9047767e9f2f230994ddfb5a60 Mon Sep 17 00:00:00 2001 From: MaddoScientisto Date: Wed, 19 Mar 2025 01:27:20 +0100 Subject: [PATCH] DIsable mouse capture --- Scripts/GameManager.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Scripts/GameManager.cs b/Scripts/GameManager.cs index 86c68e57..f2b36947 100644 --- a/Scripts/GameManager.cs +++ b/Scripts/GameManager.cs @@ -323,15 +323,15 @@ public partial class GameManager : Node2D case GameState.Dialogue: case GameState.Inventory: GetTree().SetPause(true); - Input.MouseMode = Input.MouseModeEnum.Visible; + //Input.MouseMode = Input.MouseModeEnum.Visible; break; case GameState.Playing: case GameState.Controlling: - Input.MouseMode = Input.MouseModeEnum.Confined; + //Input.MouseMode = Input.MouseModeEnum.Confined; GetTree().SetPause(false); break; case GameState.Menu: - Input.MouseMode = Input.MouseModeEnum.Visible; + //Input.MouseMode = Input.MouseModeEnum.Visible; GetTree().SetPause(false); break; }