Converted doors and dialogue starters to area2d

This commit is contained in:
Marco 2025-02-07 10:01:07 +01:00
commit f873cba98b
9 changed files with 63 additions and 12 deletions

View file

@ -158,11 +158,23 @@ texture = ExtResource("1_70kxh")
2:5/0 = 0
2:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0 = 0
3:5/0/terrain_set = 0
3:5/0/terrain = 1
3:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:5/0/terrains_peering_bit/right_side = 1
3:5/0/terrains_peering_bit/bottom_side = 1
4:5/0 = 0
4:5/0/terrain_set = 0
4:5/0/terrain = 1
4:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
4:5/0/terrains_peering_bit/right_side = 1
4:5/0/terrains_peering_bit/left_side = 1
5:5/0 = 0
5:5/0/terrain_set = 0
5:5/0/terrain = 1
5:5/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:5/0/terrains_peering_bit/bottom_side = 1
5:5/0/terrains_peering_bit/left_side = 1
6:5/0 = 0
6:5/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_ajuv4")
7:5/0 = 0
@ -177,9 +189,17 @@ texture = ExtResource("1_70kxh")
2:6/0 = 0
2:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0 = 0
3:6/0/terrain_set = 0
3:6/0/terrain = 1
3:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:6/0/terrains_peering_bit/bottom_side = 1
3:6/0/terrains_peering_bit/top_side = 1
5:6/0 = 0
5:6/0/terrain_set = 0
5:6/0/terrain = 1
5:6/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:6/0/terrains_peering_bit/bottom_side = 1
5:6/0/terrains_peering_bit/top_side = 1
6:6/0 = 0
6:6/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_3ass8")
7:6/0 = 0
@ -193,9 +213,17 @@ texture = ExtResource("1_70kxh")
2:7/0 = 0
2:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0 = 0
3:7/0/terrain_set = 0
3:7/0/terrain = 1
3:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
3:7/0/terrains_peering_bit/right_side = 1
3:7/0/terrains_peering_bit/top_side = 1
5:7/0 = 0
5:7/0/terrain_set = 0
5:7/0/terrain = 1
5:7/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
5:7/0/terrains_peering_bit/left_side = 1
5:7/0/terrains_peering_bit/top_side = 1
6:7/0 = 0
6:7/0/navigation_layer_0/polygon = SubResource("NavigationPolygon_2t186")
7:7/0 = 0
@ -354,6 +382,8 @@ physics_layer_1/collision_mask = 18
terrain_set_0/mode = 0
terrain_set_0/terrain_0/name = "Fence"
terrain_set_0/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
terrain_set_0/terrain_1/name = "Pipes"
terrain_set_0/terrain_1/color = Color(0.5, 0.4375, 0.25, 1)
navigation_layer_0/layers = 1
sources/0 = SubResource("TileSetAtlasSource_jwf4b")
sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")