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Added shrouds to rooms
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parent
07d49a0b23
commit
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12 changed files with 104 additions and 32 deletions
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@ -14,6 +14,7 @@ public partial class RogueliteRoomResource : Resource
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[Export] public StringName ScenePath { get; set; }
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[Export] public Vector2I Size { get; set; } = new(1, 1);
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[Export] public bool StartShrouded { get; set; } = true;
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[Export] public Array<Vector2I> DoorGridPositions { get; set; } = [];
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[Export] public Array<EnemyResource> SpawnableEnemies { get; set; }
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@ -1,4 +1,5 @@
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using Cirno.Scripts.Resources.Loot;
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using Cirno.Scripts.Activables;
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using Cirno.Scripts.Resources.Loot;
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using Cirno.Scripts.Resources.Roguelite;
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using Godot;
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using Godot.Collections;
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@ -8,6 +9,10 @@ namespace Cirno.Scripts.Resources;
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[GlobalClass]
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public partial class RogueliteMapTheme : Resource
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{
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[ExportCategory("Dimensions")]
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[Export] public Vector2I TileSize { get; set; } = new Vector2I(16, 16);
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[Export] public Vector2I RoomSizeInTiles { get; set; } = new Vector2I(20, 10);
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[ExportGroup("Prefabs")]
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[Export] public PackedScene HorizontalDoorPrefab { get; set; }
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[Export] public PackedScene HorizontalWallPrefab { get; set; }
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@ -18,8 +23,10 @@ public partial class RogueliteMapTheme : Resource
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[Export] public PackedScene ChestPrefab { get; set; }
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[Export] public PackedScene VendingMachinePrefab { get; set; }
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[Export] public Array<PackedScene> KeyCardsPrefabs { get; set; }
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[Export] public PackedScene ShroudPrefab { get; set; }
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[Export] public LootItem PointItemResource { get; set; }
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[ExportGroup("Chances")]
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[Export] public double ChestChance { get; set; }
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[Export] public float EnemyDropChance { get; set; }
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