mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-01 07:45:33 +00:00
40 lines
No EOL
1.6 KiB
C#
40 lines
No EOL
1.6 KiB
C#
using Cirno.Scripts.Activables;
|
|
using Cirno.Scripts.Resources.Loot;
|
|
using Cirno.Scripts.Resources.Roguelite;
|
|
using Godot;
|
|
using Godot.Collections;
|
|
|
|
namespace Cirno.Scripts.Resources;
|
|
|
|
[GlobalClass]
|
|
public partial class RogueliteMapTheme : Resource
|
|
{
|
|
[ExportCategory("Dimensions")]
|
|
[Export] public Vector2I TileSize { get; set; } = new Vector2I(16, 16);
|
|
[Export] public Vector2I RoomSizeInTiles { get; set; } = new Vector2I(20, 10);
|
|
|
|
[ExportGroup("Prefabs")]
|
|
[Export] public PackedScene HorizontalDoorPrefab { get; set; }
|
|
[Export] public PackedScene HorizontalWallPrefab { get; set; }
|
|
[Export] public PackedScene VerticalDoorPrefab { get; set; }
|
|
[Export] public PackedScene VerticalWallPrefab { get; set; }
|
|
[Export] public PackedScene DoorLockPrefab { get; set; }
|
|
[Export] public PackedScene KeyCardPrefab { get; set; }
|
|
[Export] public PackedScene ChestPrefab { get; set; }
|
|
[Export] public PackedScene VendingMachinePrefab { get; set; }
|
|
[Export] public Array<PackedScene> KeyCardsPrefabs { get; set; }
|
|
[Export] public PackedScene ShroudPrefab { get; set; }
|
|
[Export] public LootItem PointItemResource { get; set; }
|
|
|
|
|
|
[ExportGroup("Chances")]
|
|
[Export] public double ChestChance { get; set; }
|
|
[Export] public float EnemyDropChance { get; set; }
|
|
[Export] public LootTable ChestLootTable { get; set; }
|
|
[Export] public LootTable ShopLootTable { get; set; }
|
|
[Export] public LootTable EnemiesLootTable { get; set; }
|
|
[Export] public LootTable WeaponsLootTable { get; set; }
|
|
|
|
[ExportCategory("Rooms")]
|
|
[Export] public Array<RogueliteRoomResource> Rooms { get; set; }
|
|
} |