mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-13 22:05:54 +00:00
Enemy AI
This commit is contained in:
parent
242222a4d7
commit
f2bdec7ad7
14 changed files with 200 additions and 21 deletions
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@ -1,4 +1,4 @@
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[gd_scene load_steps=20 format=3 uid="uid://clieeuln36a7a"]
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[gd_scene load_steps=21 format=3 uid="uid://clieeuln36a7a"]
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[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"]
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[ext_resource type="Script" uid="uid://dn6dbog1s2818" path="res://Scripts/Components/FSM/Enemy/EnemyStateMachine.cs" id="1_27djw"]
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[ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"]
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[ext_resource type="SpriteFrames" uid="uid://bcc5mlwwnkvri" path="res://Resources/Sprites/Fairy.tres" id="1_ho0th"]
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@ -10,6 +10,7 @@
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[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="5_rkav6"]
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[ext_resource type="Script" uid="uid://mb4ugq74a17c" path="res://Scripts/Components/FSM/Enemy/PlayerDetectionModule.cs" id="5_rkav6"]
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[ext_resource type="Script" uid="uid://7mig30eneu8x" path="res://Scripts/Components/FSM/Enemy/Shooting.cs" id="7_br0mr"]
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[ext_resource type="Script" uid="uid://7mig30eneu8x" path="res://Scripts/Components/FSM/Enemy/Shooting.cs" id="7_br0mr"]
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[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="8_fu65u"]
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[ext_resource type="Script" uid="uid://bflvr26h52c55" path="res://Scripts/Components/FSM/Enemy/EnemyStorageModule.cs" id="8_fu65u"]
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[ext_resource type="Script" uid="uid://4hwtlc1ftjsc" path="res://Scripts/Components/FSM/Enemy/Dead.cs" id="8_pi7ab"]
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[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="10_l7aey"]
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[ext_resource type="Script" uid="uid://cq3hkweplldbr" path="res://Scripts/Components/Actors/GenericDamageReceiver.cs" id="10_l7aey"]
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[ext_resource type="PackedScene" uid="uid://dmumxecckh42r" path="res://Scenes/Activable/BrokenFloorEmitter.tscn" id="11_br0mr"]
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[ext_resource type="PackedScene" uid="uid://dmumxecckh42r" path="res://Scenes/Activable/BrokenFloorEmitter.tscn" id="11_br0mr"]
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[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="12_w08b8"]
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[ext_resource type="Script" uid="uid://cqwvssstkrdmw" path="res://Scripts/Components/Actors/ActorResourceProvider.cs" id="12_w08b8"]
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@ -63,6 +64,9 @@ PlayerDetection = NodePath("../../PlayerDetection")
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DamageReceiver = NodePath("../../DamageReceiver")
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DamageReceiver = NodePath("../../DamageReceiver")
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EquippedWeapon = NodePath("../../EnemyWeapon")
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EquippedWeapon = NodePath("../../EnemyWeapon")
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[node name="Dead" type="Node2D" parent="StateMachine"]
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script = ExtResource("8_pi7ab")
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="."]
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sprite_frames = ExtResource("1_ho0th")
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sprite_frames = ExtResource("1_ho0th")
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animation = &"down"
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animation = &"down"
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@ -102,7 +106,7 @@ script = ExtResource("14_w08b8")
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StorageModule = NodePath("../Storage")
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StorageModule = NodePath("../Storage")
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"]
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[node name="NavigationAgent2D" type="NavigationAgent2D" parent="NavigationModule"]
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target_desired_distance = 64.0
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target_desired_distance = 8.0
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path_max_distance = 800.0
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path_max_distance = 800.0
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path_postprocessing = 1
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path_postprocessing = 1
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avoidance_enabled = true
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avoidance_enabled = true
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File diff suppressed because one or more lines are too long
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@ -1119,7 +1119,7 @@ position = Vector2(-2000, -736)
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[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
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[node name="ControlPad8" parent="Parallax2D/Factory Tilemaps/LevelProps" node_paths=PackedStringArray("Targets") instance=ExtResource("12_hfkf1")]
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position = Vector2(-2027, -735)
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position = Vector2(-2027, -735)
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Targets = [NodePath("../HorizontalForceField")]
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Targets = [NodePath("../HorizontalForceField")]
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Requirements = Array[ExtResource("6_8tdlb")]([ExtResource("84_ma1ta")])
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Requirements = [ExtResource("84_ma1ta")]
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[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
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[node name="Ammo6" parent="Parallax2D/Factory Tilemaps/LevelProps" instance=ExtResource("34_17pjh")]
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position = Vector2(-872, -220)
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position = Vector2(-872, -220)
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@ -27,9 +27,11 @@ public partial class Alert : EnemyStateBase
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base.EnterState();
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base.EnterState();
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GD.Print($"Entered {Name}");
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GD.Print($"Entered {Name}");
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NavigationModule.Init(MainObject);
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NavigationModule.Init(MainObject);
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PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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//_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange);
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//GD.Print($"Player In Range: {_isPlayerInRange}");
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PlayerDetection.PlayerInRange += PlayerDetectionOnPlayerInRange;
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PlayerDetection.PlayerInRange += PlayerDetectionOnPlayerInRange;
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@ -38,10 +40,8 @@ public partial class Alert : EnemyStateBase
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DamageReceiver.ChangeState(true);
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DamageReceiver.ChangeState(true);
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DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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DamageReceiver.HealthProvider.ResourceDepleted += HealthProviderOnResourceDepleted;
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}
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}
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private void HealthProviderOnResourceDepleted()
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private void HealthProviderOnResourceDepleted()
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{
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{
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ChangeState(EnemyState.Dead);
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ChangeState(EnemyState.Dead);
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@ -68,14 +68,14 @@ public partial class Alert : EnemyStateBase
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private void PlayerDetectionOnPlayerInRange()
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private void PlayerDetectionOnPlayerInRange()
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{
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{
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_isPlayerInRange = true;
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//_isPlayerInRange = true;
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GD.Print("Player In Range");
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GD.Print("Player In Range");
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}
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}
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public override void PhysicsProcessState(double delta)
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public override void PhysicsProcessState(double delta)
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{
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{
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base.PhysicsProcessState(delta);
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base.PhysicsProcessState(delta);
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if (_isPlayerInRange && PlayerDetection.IsPlayerInSight())
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if (PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange) && PlayerDetection.IsPlayerInSight())
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{
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{
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GD.Print("Player is in sight, shooting");
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GD.Print("Player is in sight, shooting");
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StateMachine.SetState(EnemyState.Shooting);
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StateMachine.SetState(EnemyState.Shooting);
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8
Scripts/Components/FSM/Enemy/Dead.cs
Normal file
8
Scripts/Components/FSM/Enemy/Dead.cs
Normal file
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@ -0,0 +1,8 @@
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using Cirno.Scripts.Enums;
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namespace Cirno.Scripts.Components.FSM.Enemy;
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public partial class Dead : EnemyStateBase
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{
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public override EnemyState StateId => EnemyState.Dead;
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}
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1
Scripts/Components/FSM/Enemy/Dead.cs.uid
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1
Scripts/Components/FSM/Enemy/Dead.cs.uid
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@ -0,0 +1 @@
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uid://4hwtlc1ftjsc
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@ -32,7 +32,7 @@ public partial class Idle : EnemyStateBase
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GD.Print("Entered Idle");
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GD.Print("Entered Idle");
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PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange);
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PlayerDetection.PlayerInRange += PlayerDetectionOnPlayerInRange;
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PlayerDetection.PlayerInRange += PlayerDetectionOnPlayerInRange;
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@ -42,7 +42,7 @@ public partial class PlayerDetectionModule : Area2D
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return false;
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return false;
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}
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}
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return this.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) < range;
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return this.GlobalPosition.DistanceTo(GameManager.Instance.PlayerPosition.Value) <= range;
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}
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}
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public bool IsPlayerInSight()
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public bool IsPlayerInSight()
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@ -26,7 +26,7 @@ public partial class Shooting : EnemyStateBase
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base.EnterState();
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base.EnterState();
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GD.Print($"Entered {Name}");
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GD.Print($"Entered {Name}");
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_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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//_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange);
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PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
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PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
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@ -55,7 +55,6 @@ public partial class Shooting : EnemyStateBase
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private void PlayerDetectionOnPlayerOutOfRange()
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private void PlayerDetectionOnPlayerOutOfRange()
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{
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{
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_isPlayerInRange = false;
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StateMachine.SetState(EnemyState.Alert);
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StateMachine.SetState(EnemyState.Alert);
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}
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}
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@ -75,7 +74,7 @@ public partial class Shooting : EnemyStateBase
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{
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{
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base.PhysicsProcessState(delta);
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base.PhysicsProcessState(delta);
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if (_isPlayerInRange && PlayerDetection.IsPlayerInSight())
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if (PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange) && PlayerDetection.IsPlayerInSight())
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{
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{
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// SHOOT
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// SHOOT
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Shoot();
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Shoot();
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@ -84,7 +83,6 @@ public partial class Shooting : EnemyStateBase
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{
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{
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StateMachine.SetState(EnemyState.Alert);
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StateMachine.SetState(EnemyState.Alert);
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}
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}
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}
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}
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private void Shoot()
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private void Shoot()
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@ -92,7 +90,6 @@ public partial class Shooting : EnemyStateBase
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if (EquippedWeapon == null) return;
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if (EquippedWeapon == null) return;
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if (!PlayerDetection.LastKnownPlayerPosition.HasValue) return;
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if (!PlayerDetection.LastKnownPlayerPosition.HasValue) return;
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var direction = ( PlayerDetection.LastKnownPlayerPosition.Value - MainObject.GlobalPosition).Normalized();
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var direction = ( PlayerDetection.LastKnownPlayerPosition.Value - MainObject.GlobalPosition).Normalized();
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// Shoot at the player's last known position
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// Shoot at the player's last known position
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@ -18,6 +18,7 @@ public partial class EnemyResource : Resource
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[Export] public Array<LootDrop> LootDrops { get; private set; }
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[Export] public Array<LootDrop> LootDrops { get; private set; }
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[ExportCategory("AI")] [Export] public float PlayerDetectionRange { get; private set; } = 90f;
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[ExportCategory("AI")] [Export] public float PlayerDetectionRange { get; private set; } = 90f;
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[Export] public float ViewRange { get; private set; } = 120f;
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[Export] public float AlarmReactRange { get; private set; }
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[Export] public float AlarmReactRange { get; private set; }
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[Export] public float PlayerDisengageRange { get; private set; }
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[Export] public float PlayerDisengageRange { get; private set; }
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}
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}
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BIN
Tilesets/Solid_Blocks.aseprite
(Stored with Git LFS)
Normal file
BIN
Tilesets/Solid_Blocks.aseprite
(Stored with Git LFS)
Normal file
Binary file not shown.
BIN
Tilesets/Solid_Blocks.png
(Stored with Git LFS)
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BIN
Tilesets/Solid_Blocks.png
(Stored with Git LFS)
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Binary file not shown.
34
Tilesets/Solid_Blocks.png.import
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34
Tilesets/Solid_Blocks.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://bohhuql3vrkws"
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path="res://.godot/imported/Solid_Blocks.png-bb51cfe1b1789bbca6752d0871e1c29f.ctex"
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metadata={
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"vram_texture": false
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}
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[deps]
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source_file="res://Tilesets/Solid_Blocks.png"
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dest_files=["res://.godot/imported/Solid_Blocks.png-bb51cfe1b1789bbca6752d0871e1c29f.ctex"]
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[params]
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compress/mode=0
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compress/high_quality=false
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compress/lossy_quality=0.7
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compress/hdr_compression=1
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compress/normal_map=0
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compress/channel_pack=0
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mipmaps/generate=false
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mipmaps/limit=-1
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roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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@ -1,4 +1,4 @@
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[gd_resource type="TileSet" load_steps=58 format=3 uid="uid://6k28roiljylj"]
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[gd_resource type="TileSet" load_steps=60 format=3 uid="uid://6k28roiljylj"]
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[ext_resource type="Texture2D" uid="uid://bty7p61v46chx" path="res://Resources/Textures/Tilemap_Canvas.tres" id="1_u4jco"]
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[ext_resource type="Texture2D" uid="uid://bty7p61v46chx" path="res://Resources/Textures/Tilemap_Canvas.tres" id="1_u4jco"]
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[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"]
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[ext_resource type="PackedScene" uid="uid://bj28qiai2x2ar" path="res://Scenes/Props/Barrel.tscn" id="2_cxg4b"]
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@ -21,6 +21,7 @@
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[ext_resource type="Texture2D" uid="uid://df8t3kan5qgjb" path="res://Tilesets/Space.png" id="12_fb37q"]
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[ext_resource type="Texture2D" uid="uid://df8t3kan5qgjb" path="res://Tilesets/Space.png" id="12_fb37q"]
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[ext_resource type="Texture2D" uid="uid://v310x6wx801b" path="res://Tilesets/Beams2.png" id="19_hupu0"]
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[ext_resource type="Texture2D" uid="uid://v310x6wx801b" path="res://Tilesets/Beams2.png" id="19_hupu0"]
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[ext_resource type="Texture2D" uid="uid://c741ej5hhmpv4" path="res://Tilesets/Conveyors.png" id="21_u4jco"]
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[ext_resource type="Texture2D" uid="uid://c741ej5hhmpv4" path="res://Tilesets/Conveyors.png" id="21_u4jco"]
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[ext_resource type="Texture2D" uid="uid://bohhuql3vrkws" path="res://Tilesets/Solid_Blocks.png" id="22_y1d7q"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_l8pdw"]
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[sub_resource type="NavigationPolygon" id="NavigationPolygon_l8pdw"]
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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vertices = PackedVector2Array(8, 8, -8, 8, -8, -8, 8, -8)
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@ -1316,6 +1317,129 @@ texture = ExtResource("21_u4jco")
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0:3/0/physics_layer_2/linear_velocity = Vector2(0, 40)
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0:3/0/physics_layer_2/linear_velocity = Vector2(0, 40)
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0:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-6, -6, 6, -6, 6, 6, -6, 6)
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0:3/0/physics_layer_2/polygon_0/points = PackedVector2Array(-6, -6, 6, -6, 6, 6, -6, 6)
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[sub_resource type="TileSetAtlasSource" id="TileSetAtlasSource_wdun3"]
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texture = ExtResource("22_y1d7q")
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0:0/0 = 0
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0:0/0/terrain_set = 1
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0:0/0/terrain = 0
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0:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0 = 0
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1:0/0/terrain_set = 1
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1:0/0/terrain = 0
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1:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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1:0/0/terrains_peering_bit/right_side = 0
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1:0/0/terrains_peering_bit/bottom_side = 0
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2:0/0 = 0
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2:0/0/terrain_set = 1
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2:0/0/terrain = 0
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2:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
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2:0/0/terrains_peering_bit/right_side = 0
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2:0/0/terrains_peering_bit/bottom_side = 0
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|
2:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:0/0 = 0
|
||||||
|
3:0/0/terrain_set = 1
|
||||||
|
3:0/0/terrain = 0
|
||||||
|
3:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
0:1/0 = 0
|
||||||
|
0:1/0/terrain_set = 1
|
||||||
|
0:1/0/terrain = 0
|
||||||
|
0:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:1/0 = 0
|
||||||
|
1:1/0/terrain_set = 1
|
||||||
|
1:1/0/terrain = 0
|
||||||
|
1:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
1:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
2:1/0 = 0
|
||||||
|
2:1/0/terrain_set = 1
|
||||||
|
2:1/0/terrain = 0
|
||||||
|
2:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
3:1/0 = 0
|
||||||
|
3:1/0/terrain_set = 1
|
||||||
|
3:1/0/terrain = 0
|
||||||
|
3:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:1/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:2/0 = 0
|
||||||
|
0:2/0/terrain_set = 1
|
||||||
|
0:2/0/terrain = 0
|
||||||
|
0:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
1:2/0 = 0
|
||||||
|
1:2/0/terrain_set = 1
|
||||||
|
1:2/0/terrain = 0
|
||||||
|
1:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
2:2/0 = 0
|
||||||
|
2:2/0/terrain_set = 1
|
||||||
|
2:2/0/terrain = 0
|
||||||
|
2:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:2/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
3:2/0 = 0
|
||||||
|
3:2/0/terrain_set = 1
|
||||||
|
3:2/0/terrain = 0
|
||||||
|
3:2/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:2/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:2/0/terrains_peering_bit/top_side = 0
|
||||||
|
0:3/0 = 0
|
||||||
|
0:3/0/terrain_set = 1
|
||||||
|
0:3/0/terrain = 0
|
||||||
|
0:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
0:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
1:3/0 = 0
|
||||||
|
1:3/0/terrain_set = 1
|
||||||
|
1:3/0/terrain = 0
|
||||||
|
1:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
1:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
2:3/0 = 0
|
||||||
|
2:3/0/terrain_set = 1
|
||||||
|
2:3/0/terrain = 0
|
||||||
|
2:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
2:3/0/terrains_peering_bit/right_side = 0
|
||||||
|
2:3/0/terrains_peering_bit/left_side = 0
|
||||||
|
3:3/0 = 0
|
||||||
|
3:3/0/terrain_set = 1
|
||||||
|
3:3/0/terrain = 0
|
||||||
|
3:3/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
3:3/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
3:3/0/terrains_peering_bit/top_side = 0
|
||||||
|
4:0/0 = 0
|
||||||
|
4:0/0/terrain_set = 1
|
||||||
|
4:0/0/terrain = 0
|
||||||
|
4:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:0/0/terrains_peering_bit/right_side = 0
|
||||||
|
4:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
4:1/0 = 0
|
||||||
|
4:1/0/terrain_set = 1
|
||||||
|
4:1/0/terrain = 0
|
||||||
|
4:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
4:1/0/terrains_peering_bit/right_side = 0
|
||||||
|
4:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
5:1/0 = 0
|
||||||
|
5:1/0/terrain_set = 1
|
||||||
|
5:1/0/terrain = 0
|
||||||
|
5:1/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
5:1/0/terrains_peering_bit/left_side = 0
|
||||||
|
5:1/0/terrains_peering_bit/top_side = 0
|
||||||
|
5:0/0 = 0
|
||||||
|
5:0/0/terrain_set = 1
|
||||||
|
5:0/0/terrain = 0
|
||||||
|
5:0/0/physics_layer_0/polygon_0/points = PackedVector2Array(-8, -8, 8, -8, 8, 8, -8, 8)
|
||||||
|
5:0/0/terrains_peering_bit/bottom_side = 0
|
||||||
|
5:0/0/terrains_peering_bit/left_side = 0
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
physics_layer_0/collision_layer = 1
|
physics_layer_0/collision_layer = 1
|
||||||
physics_layer_0/collision_mask = 30
|
physics_layer_0/collision_mask = 30
|
||||||
|
|
@ -1336,6 +1460,9 @@ terrain_set_0/terrain_4/name = "SimpleFence"
|
||||||
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
|
terrain_set_0/terrain_4/color = Color(0.28125, 0.5, 0.25, 1)
|
||||||
terrain_set_0/terrain_5/name = "Grid Floor"
|
terrain_set_0/terrain_5/name = "Grid Floor"
|
||||||
terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1)
|
terrain_set_0/terrain_5/color = Color(0.25, 0.5, 0.3125, 1)
|
||||||
|
terrain_set_1/mode = 2
|
||||||
|
terrain_set_1/terrain_0/name = "Blocks"
|
||||||
|
terrain_set_1/terrain_0/color = Color(0.5, 0.34375, 0.25, 1)
|
||||||
navigation_layer_0/layers = 1
|
navigation_layer_0/layers = 1
|
||||||
custom_data_layer_0/name = "Conveyor"
|
custom_data_layer_0/name = "Conveyor"
|
||||||
custom_data_layer_0/type = 5
|
custom_data_layer_0/type = 5
|
||||||
|
|
@ -1344,3 +1471,4 @@ sources/1 = SubResource("TileSetScenesCollectionSource_qg3vu")
|
||||||
sources/2 = SubResource("TileSetAtlasSource_wgdjv")
|
sources/2 = SubResource("TileSetAtlasSource_wgdjv")
|
||||||
sources/3 = SubResource("TileSetAtlasSource_7u0cp")
|
sources/3 = SubResource("TileSetAtlasSource_7u0cp")
|
||||||
sources/4 = SubResource("TileSetAtlasSource_y1d7q")
|
sources/4 = SubResource("TileSetAtlasSource_y1d7q")
|
||||||
|
sources/5 = SubResource("TileSetAtlasSource_wdun3")
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue