mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-11 16:25:55 +00:00
Isometric implementation
This commit is contained in:
parent
1434f7aa6d
commit
ed656f00bb
92 changed files with 2834 additions and 223 deletions
10
Scripts/Components/FSM/3DPlayer/IsoPlayerStateMachine.cs
Normal file
10
Scripts/Components/FSM/3DPlayer/IsoPlayerStateMachine.cs
Normal file
|
|
@ -0,0 +1,10 @@
|
|||
using Godot;
|
||||
|
||||
namespace Cirno.Scripts.Components.FSM._3DPlayer;
|
||||
|
||||
public partial class IsoPlayerStateMachine : StateMachineBase<PlayerState,CharacterBody3D>
|
||||
{
|
||||
[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
|
||||
|
||||
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue