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10 lines
No EOL
270 B
C#
10 lines
No EOL
270 B
C#
using Godot;
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namespace Cirno.Scripts.Components.FSM._3DPlayer;
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public partial class IsoPlayerStateMachine : StateMachineBase<PlayerState,CharacterBody3D>
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{
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[Export] public override PlayerState InitialState { get; protected set; } = PlayerState.Init;
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} |