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Game Pausing
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parent
401d944ab4
commit
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8 changed files with 160 additions and 22 deletions
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@ -1,4 +1,5 @@
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using Godot;
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using Godot.Collections;
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namespace Cirno.Scripts.Activables;
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@ -7,13 +8,17 @@ public partial class DialogueStarter : Activable
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[Export] private string _trackName = "timeline";
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[Export] private Node2D _dialogueEndActivationTarget;
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[Export] private Array<Node2D> _dialogueEndActivationTargets;
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private Node _dialogic;
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private GameManager _gameManager;
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public override void _Ready()
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{
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base._Ready();
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_gameManager = this.GetGameManager();
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_dialogic = GetNode("/root/Dialogic");
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@ -27,6 +32,7 @@ public partial class DialogueStarter : Activable
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public override void Activate()
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{
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_gameManager.ChangeState(GameState.Dialogue);
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_dialogic.Call("start", _trackName);
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// Script dialogic = ResourceLoader.Load("res://addons/dialogic/Other/DialogicClass.gd") as Script;
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// var dialog = (Node) dialogic.Call("start","timeline");
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@ -34,17 +40,26 @@ public partial class DialogueStarter : Activable
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//if (Dialogic)
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}
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private bool DialogueEndAction()
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private void DialogueEndAction()
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{
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if (_dialogueEndActivationTarget is not IActivable target)
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_gameManager.ChangeState(GameState.Playing);
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foreach (var activationTarget in _dialogueEndActivationTargets)
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{
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GD.PrintErr($"Target {_dialogueEndActivationTarget.Name} is not activable");
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ActivateTarget(activationTarget);
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}
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}
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private bool ActivateTarget(Node2D activationTarget)
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{
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if (activationTarget is not IActivable target)
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{
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GD.PrintErr($"Target {activationTarget.Name} is not activable");
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return false;
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}
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target?.Activate();
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GD.Print($"{_dialogueEndActivationTarget.Name} activated");
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GD.Print($"{activationTarget.Name} activated");
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return true;
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}
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