Added explanation for bullet freeze

This commit is contained in:
Marco 2025-05-01 14:47:11 +02:00
commit e6dd2a2348

View file

@ -65,6 +65,15 @@ position = Vector2(248, 56)
position = Vector2(216, 55)
LootTable = Array[ExtResource("8_dbn5e")]([ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg"), ExtResource("9_5yebg")])
[node name="Label" type="Label" parent="Actors"]
offset_left = 153.0
offset_top = 112.0
offset_right = 301.0
offset_bottom = 139.0
text = "Press Q to freeze enemy bullets
(uses 5 shield charges)"
label_settings = ExtResource("14_c0yr1")
[node name="EnemySpawners" type="Node2D" parent="."]
[node name="RogueliteEnemySpawner3" type="Marker2D" parent="EnemySpawners"]