UI Inventory management

This commit is contained in:
Marco 2025-02-10 17:29:14 +01:00
commit c9abac3dc1
20 changed files with 262 additions and 72 deletions

View file

@ -20,7 +20,7 @@ public partial class Chest : Interactable
if (!MeetsRequirements()) return false;
foreach (var item in LootTable)
{
_inventoryManager.AddItem(item.Item, item.Amount);
_inventoryManager.AddItem(item);
}
_sprite.Play("Opening");

View file

@ -59,8 +59,8 @@ public partial class GameManager : Node2D
if (_inventoryManager != null && _hud != null)
{
_inventoryManager.ItemAdded += (item) => _hud.AddInventoryItem(item);
_inventoryManager.ItemRemoved += (item) => _hud.RemoveInventoryItem(item);
_inventoryManager.ItemAdded += (item, currentAmount) => _hud.AddInventoryItem(item, currentAmount);
_inventoryManager.ItemRemoved += (item, currentAmount) => _hud.RemoveInventoryItem(item, currentAmount);
}
if (_player != null && _hud != null)

View file

@ -1,5 +1,7 @@
using Godot;
using System;
using System.Collections.Generic;
using System.Linq;
using Cirno.Scripts.Resources;
public partial class Hud : CanvasLayer
@ -18,6 +20,8 @@ public partial class Hud : CanvasLayer
[Export] private Label _healthLabel;
[Export] private Container _itemsContainer;
private Dictionary<string, HudItem> _items = new();
public override void _Ready()
{
// Assuming the HUD has a Label node named "HealthLabel"
@ -61,16 +65,92 @@ public partial class Hud : CanvasLayer
//_selector.Position = _selector.tolo
}
public void AddInventoryItem(LootItem item)
public void AddInventoryItem(LootItem item, int currentAmount)
{
TextureRect texture = new TextureRect();
texture.Texture = item.InventorySprite;
if (item.UiType == UiItemType.NoUI) return;
_itemsContainer.AddChild(texture);
if (!_items.TryGetValue(item.ItemKey, out var item1))
{
var hbox = new HBoxContainer();
_itemsContainer.AddChild(hbox);
var instance = item.HudItemScene.Instantiate<TextureRect>();
//_in.CallDeferred("add_child", instance);
hbox.AddChild(instance);
var hudItem = new HudItem()
{
Item = item,
Container = hbox,
};
if (item.UiType == UiItemType.IconText)
{
var label = new Label();
label.Text = currentAmount.ToString();
label.LabelSettings = new LabelSettings()
{
FontSize = 8
};
hbox.AddChild(label);
hudItem.Label = label;
}
_items.Add(item.ItemKey, hudItem);
}
else
{
if (item.UiType == UiItemType.IconText && item1.Label != null)
{
item1.Label.Text = currentAmount.ToString();
}
}
// TextureRect texture = new TextureRect();
// texture.Texture = item.InventorySprite;
//
// texture.ExpandMode = TextureRect.ExpandModeEnum.KeepSize;
// texture.StretchMode = TextureRect.StretchModeEnum.Keep;
//
// _itemsContainer.AddChild(texture);
}
public void RemoveInventoryItem(LootItem item)
public void RemoveInventoryItem(LootItem item, int currentAmount)
{
if (_items.TryGetValue(item.ItemKey, out var itm))
{
if (currentAmount <= 0)
{
itm.Container.QueueFree();
_items.Remove(item.ItemKey);
}
else
{
itm.Label.Text = currentAmount.ToString();
}
}
else
{
GD.Print($"Tried to remove item {item.ItemName} {item.ItemKey} but it was not found");
}
// var containerItem = _items.FirstOrDefault(x => x.Item == item);
// if (containerItem == null)
// {
// GD.Print($"Tried to remove item {item.ItemName} but it was not found");
// return;
// }
//
// containerItem.Container.QueueFree();
}
public class HudItem
{
public LootItem Item { get; set; }
public HBoxContainer Container { get; set; }
public Label Label { get; set; }
}
}

View file

@ -15,7 +15,7 @@ public partial class ItemPickup : Interactable
if (!MeetsRequirements()) return false;
foreach (var item in LootTable)
{
_inventoryManager.AddItem(item.Item, item.Amount);
_inventoryManager.AddItem(item);
}
// Delet This

View file

@ -11,11 +11,15 @@ public partial class InventoryManager : Node2D
private List<LootItem> _items = new List<LootItem>();
[Signal]
public delegate void ItemAddedEventHandler(LootItem item);
private Dictionary<string, ItemContainer> _itemsDict = new Dictionary<string, ItemContainer>();
public Dictionary<string, ItemContainer> Items => _itemsDict;
[Signal]
public delegate void ItemRemovedEventHandler(LootItem item);
public delegate void ItemAddedEventHandler(LootItem item, int currentAmount);
[Signal]
public delegate void ItemRemovedEventHandler(LootItem item, int currentAmount);
// Called when the node enters the scene tree for the first time.
public override void _Ready()
@ -36,48 +40,66 @@ public partial class InventoryManager : Node2D
{
return _items.Any(x => x.Item == type && x.Amount > 0);
}
public bool AddItem(ItemTypes type, int amount = 1)
{
var item = new LootItem() { Item = type, Amount = amount };
_items.Add(item);
GD.Print($"Added {type} x{amount}");
EmitSignal(nameof(ItemAdded), item);
// switch (type)
// {
// // case ItemTypes.KeycardRed:
// // RedKeycard = true;
// // GD.Print($"Red Keycard x{amount}");
// // break;
// // case ItemTypes.KeycardBlue:
// // GD.Print($"Blue Keycard x{amount}");
// // break;
// // case ItemTypes.KeycardGreen:
// // GD.Print($"Green Keycard x{amount}");
// // break;
// // case ItemTypes.Ammo:
// // GD.Print($"Ammo x{amount}");
// // break;
// // case ItemTypes.Medkit:
// // GD.Print($"Medkit x{amount}");
// // break;
// // case ItemTypes.CrabBomb:
// // GD.Print($"CrabBomb x{amount}");
// // break;
// // case ItemTypes.Bomb:
// // GD.Print($"Bomb x{amount}");
// // break;
// // case ItemTypes.Mine:
// // GD.Print($"Mine x{amount}");
// // break;
// // case ItemTypes.Battery:
// // GD.Print($"Battery x{amount}");
// // break;
// // default:
// // return false;
// }
return true; // TODO: Return false if could not be added
public int RemoveItem(LootItem item, int amount)
{
if (_itemsDict.ContainsKey(item.ItemKey))
{
var itm = _itemsDict[item.ItemKey];
int removed = 0;
itm.Count -= amount;
if (itm.Count <= 0)
{
_itemsDict.Remove(item.ItemKey);
}
EmitSignal(nameof(ItemRemoved), item, item.Amount);
return itm.Count;
}
return 0;
}
public bool AddItem(LootItem item)
{
//var item = new LootItem() { Item = type, Amount = amount };
if (!_itemsDict.TryGetValue(item.ItemKey, out var itm))
{
_itemsDict.Add(item.ItemKey, new ItemContainer()
{
Item = item,
Count = item.Amount,
});
GD.Print($"Added new ({item.ItemKey}) {item.Item} x{item.Amount}");
EmitSignal(nameof(ItemAdded), item, item.Amount);
}
else
{
if (itm.Count < item.Amount)
{
itm.Count += item.Amount;
}
else
{
if (item.PickupIfMaxed)
{
itm.Count = item.Max;
}
else
{
return false;
}
}
EmitSignal(nameof(ItemAdded), item, itm.Count, item.Amount);
}
return true;
}
public void AddRedKeycard()
@ -90,3 +112,9 @@ public partial class InventoryManager : Node2D
RedKeycard = false;
}
}
public class ItemContainer
{
public LootItem Item { get; set; }
public int Count { get; set; }
}

View file

@ -20,7 +20,7 @@ public partial class Pickupper : Activable
{
foreach (var item in LootTable)
{
_inventoryManager.AddItem(item.Item, item.Amount);
_inventoryManager.AddItem(item);
}
//inventoryManager.AddRedKeycard();

View file

@ -5,12 +5,24 @@ namespace Cirno.Scripts.Resources;
[GlobalClass]
public partial class LootItem : Resource
{
[Export] public string ItemName { get; set; }
[Export] public string ItemKey { get; set; }
[Export] public ItemTypes Item;
[Export] public int Amount;
[Export] public int Max;
[Export] public bool PickupIfMaxed;
[Export] public bool ConsumeOnUse;
[Export] public UiItemType UiType;
[Export] public AtlasTexture InventorySprite;
[Export] public SpriteFrames WorldSprite;
[Export] public PackedScene HudItemScene;
}
public enum UiItemType
{
NoUI,
Icon,
IconText
}