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Use proper scene load function in all cases
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5 changed files with 12 additions and 5 deletions
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@ -82,7 +82,8 @@ public partial class IntroScenePlayer : CanvasLayer
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private void Finished()
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{
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GetTree().ChangeSceneToFile(NextSceneName);
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GlobalState.Instance.GotoScene(NextSceneName);
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//GetTree().ChangeSceneToFile(NextSceneName);
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}
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private async Task Transition()
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