Use proper scene load function in all cases

This commit is contained in:
Marco 2025-02-21 12:09:42 +01:00
commit c5ed30f458
5 changed files with 12 additions and 5 deletions

View file

@ -82,7 +82,8 @@ public partial class IntroScenePlayer : CanvasLayer
private void Finished()
{
GetTree().ChangeSceneToFile(NextSceneName);
GlobalState.Instance.GotoScene(NextSceneName);
//GetTree().ChangeSceneToFile(NextSceneName);
}
private async Task Transition()