Use proper scene load function in all cases

This commit is contained in:
Marco 2025-02-21 12:09:42 +01:00
commit c5ed30f458
5 changed files with 12 additions and 5 deletions

View file

@ -31,7 +31,8 @@ public partial class MainMenu : Control
private void _on_start_button_pressed()
{
if (GameScene != null) {
GetTree().ChangeSceneToFile(GameScene);
GlobalState.Instance.GotoScene(GameScene);
//GetTree().ChangeSceneToFile(GameScene);
}
}