New boss system

This commit is contained in:
Marco 2025-04-28 18:06:07 +02:00
commit c2a72e4e77
14 changed files with 480 additions and 11 deletions

View file

@ -18,7 +18,7 @@ public partial class BossPhase : Resource
private IPatternMachine _patternMachine;
public void Start(Boss boss)
public void Start(Node2D boss)
{
currentPatternIndex = 0;
_patternMachine = Patterns[currentPatternIndex].MakeMachine(boss);