mirror of
https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-12 02:35:54 +00:00
Solid walls
This commit is contained in:
parent
eefe35fe73
commit
0322748d86
9 changed files with 94 additions and 52 deletions
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@ -1,4 +1,4 @@
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[gd_resource type="Resource" script_class="RogueliteMapTheme" load_steps=49 format=3 uid="uid://cw6868vuvuynh"]
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[gd_resource type="Resource" script_class="RogueliteMapTheme" load_steps=51 format=3 uid="uid://cw6868vuvuynh"]
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[ext_resource type="Script" uid="uid://bwtif3if3ea0u" path="res://Scripts/Resources/RogueliteMapTheme.cs" id="1_2rtdw"]
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[ext_resource type="Resource" uid="uid://cltxhkrqp055v" path="res://Resources/Items/Money_Pickup.tres" id="1_ae3bb"]
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@ -6,7 +6,6 @@
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[ext_resource type="PackedScene" uid="uid://db5dwj6nqo8fn" path="res://Scenes/Interactable/control_pad_gray_keycard.tscn" id="1_w43eq"]
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[ext_resource type="Resource" uid="uid://oa8s6xydriib" path="res://Resources/Items/Generic_Keycard.tres" id="2_p3lfl"]
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[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="2_y7x1u"]
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[ext_resource type="PackedScene" uid="uid://bs6o3htusgyjl" path="res://Scenes/Door_Horizontal_Hidden.tscn" id="3_sdu6a"]
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[ext_resource type="Resource" uid="uid://dodwpect0ldjf" path="res://Resources/Items/Heart_Pickup.tres" id="3_tsgja"]
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[ext_resource type="PackedScene" uid="uid://mtn26qwp4yqy" path="res://Scenes/Items/Gray_Keycard.tscn" id="4_qjf5s"]
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[ext_resource type="Resource" uid="uid://bhbufxodybsw4" path="res://Resources/Items/Shield_Pickup.tres" id="4_qo6vk"]
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@ -29,7 +28,9 @@
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[ext_resource type="Script" uid="uid://rgx0g5iqksnn" path="res://Scripts/Resources/Loot/LootTable.cs" id="11_eegnh"]
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[ext_resource type="Resource" uid="uid://do11fodskgasi" path="res://Resources/RogueliteMaps/RGTestRoom1.tres" id="14_rjphh"]
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[ext_resource type="Resource" uid="uid://cur433g6oevmd" path="res://Resources/RogueliteMaps/RGLongAcidWalk.tres" id="15_2gg5d"]
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[ext_resource type="PackedScene" uid="uid://bi6m7am6gry17" path="res://Scenes/Misc/Horizontal_North_Solid_Wall.tscn" id="15_qo6vk"]
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[ext_resource type="Resource" uid="uid://cc53bb6th33hi" path="res://Resources/RogueliteMaps/RGHorizontal1x1.tres" id="16_402ix"]
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[ext_resource type="PackedScene" uid="uid://q5mj5fqxy0dv" path="res://Scenes/Misc/Horizontal_South_Solid_Wall.tscn" id="16_ga54h"]
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[ext_resource type="Resource" uid="uid://bew4cuec4pbms" path="res://Resources/RogueliteMaps/KeyRoom1.tres" id="17_52l5g"]
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[ext_resource type="Resource" uid="uid://cwtma7mxged8a" path="res://Resources/RogueliteMaps/ShopRoom1.tres" id="18_gh41q"]
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[ext_resource type="Resource" uid="uid://crqgvauqarfaq" path="res://Resources/RogueliteMaps/TreasureRoom1.tres" id="19_bn1n6"]
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@ -37,6 +38,7 @@
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[ext_resource type="Resource" uid="uid://bxvv82vno8ub1" path="res://Resources/RogueliteMaps/1x1_1.tres" id="23_p3lfl"]
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[ext_resource type="Resource" uid="uid://d01146n5uo0gd" path="res://Resources/RogueliteMaps/1x2_1.tres" id="24_tsgja"]
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[ext_resource type="PackedScene" uid="uid://cl7s06sk106uo" path="res://Scenes/Props/VendingMachine.tscn" id="30_exyjy"]
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[ext_resource type="PackedScene" uid="uid://dff3lrk4srymb" path="res://Scenes/Misc/Vertical_Solid_Wall.tscn" id="40_tsgja"]
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[ext_resource type="Resource" uid="uid://bdpbekqhuuq4l" path="res://Resources/Items/Shield_Extend_Pickup.tres" id="41_tsgja"]
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[ext_resource type="Resource" uid="uid://ciybnocjfpshh" path="res://Resources/Items/Heart_Extend_Pickup.tres" id="42_qo6vk"]
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[ext_resource type="PackedScene" uid="uid://c21m7w5ahpsd0" path="res://Scenes/Activable/Shroud.tscn" id="43_3kwn2"]
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@ -70,9 +72,10 @@ script = ExtResource("1_2rtdw")
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TileSize = Vector2i(16, 16)
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RoomSizeInTiles = Vector2i(20, 10)
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HorizontalDoorPrefab = ExtResource("2_y7x1u")
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HorizontalWallPrefab = ExtResource("3_sdu6a")
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HorizontalNorthWallPrefab = ExtResource("15_qo6vk")
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HorizontalSouthWallPrefab = ExtResource("16_ga54h")
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VerticalDoorPrefab = ExtResource("5_mt0fe")
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VerticalWallPrefab = ExtResource("5_mt0fe")
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VerticalWallPrefab = ExtResource("40_tsgja")
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DoorLockPrefab = ExtResource("1_w43eq")
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KeyCardPrefab = ExtResource("4_qjf5s")
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ChestPrefab = ExtResource("1_modrh")
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@ -411,8 +411,7 @@ expand_mode = 1
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stretch_mode = 3
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[node name="FPS" type="Label" parent="."]
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visible = false
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z_index = 10
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z_index = 20
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z_as_relative = false
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anchors_preset = 3
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anchor_left = 1.0
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@ -118,6 +118,7 @@ script = ExtResource("7_cgxuy")
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Enemy = ExtResource("9_tyndx")
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[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
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visible = false
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navigation_polygon = SubResource("NavigationPolygon_lrgk6")
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[node name="PlayerEnterDetector" type="Area2D" parent="."]
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7
Scenes/Misc/Horizontal_North_Solid_Wall.tscn
Normal file
7
Scenes/Misc/Horizontal_North_Solid_Wall.tscn
Normal file
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@ -0,0 +1,7 @@
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[gd_scene load_steps=2 format=4 uid="uid://bi6m7am6gry17"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="1_vyess"]
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[node name="TileMapLayer" type="TileMapLayer" groups=["Solid"]]
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tile_map_data = PackedByteArray("AAD/////AAAKAAgAAAD//wAAAAAKAAkAAAAAAP//AAAKAAgAAAAAAAAAAAAKAAkAAAABAP//AAAKAAgAAAABAAAAAAAKAAkAAAD+////AAAKAAgAAAD+/wAAAAAKAAkAAAD+//7/AAABAAQAAAD///7/AAABAAQAAAAAAP7/AAABAAQAAAABAP7/AAABAAQAAAA=")
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tile_set = ExtResource("1_vyess")
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8
Scenes/Misc/Horizontal_South_Solid_Wall.tscn
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8
Scenes/Misc/Horizontal_South_Solid_Wall.tscn
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@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://q5mj5fqxy0dv"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="1_pohia"]
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[node name="TileMapLayer" type="TileMapLayer" groups=["Solid"]]
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z_index = 1
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tile_map_data = PackedByteArray(0, 0, 254, 255, 255, 255, 0, 0, 1, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 255, 255, 0, 0, 1, 0, 4, 0, 0, 0, 1, 0, 255, 255, 0, 0, 1, 0, 4, 0, 0, 0)
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tile_set = ExtResource("1_pohia")
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8
Scenes/Misc/Vertical_Solid_Wall.tscn
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8
Scenes/Misc/Vertical_Solid_Wall.tscn
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@ -0,0 +1,8 @@
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[gd_scene load_steps=2 format=3 uid="uid://dff3lrk4srymb"]
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[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="1_m2u8i"]
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[node name="TileMapLayer" type="TileMapLayer" groups=["Solid"]]
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z_index = 1
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tile_map_data = PackedByteArray(0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 254, 255, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0)
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tile_set = ExtResource("1_m2u8i")
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@ -20,7 +20,7 @@ namespace Cirno.Scripts.Controllers;
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public partial class RogueliteRoom : Node2D
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{
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[Export] public RogueliteRoomResource RoomResource { get; set; }
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public RogueliteMapTheme MapTheme { get; set; }
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public Vector2I GridPosition { get; set; } // Set by dungeon manager
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@ -31,7 +31,7 @@ public partial class RogueliteRoom : Node2D
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private Vector2 BaseRoomSize => MapTheme.TileSize * MapTheme.RoomSizeInTiles;
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public Vector2 RoomSize => BaseRoomSize * RoomResource.Size;
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public Vector2I RandomBottomExit()
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{
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return BottomLeft + new Vector2I(GD.RandRange(0, RoomResource.Size.X - 1), 0);
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@ -63,7 +63,7 @@ public partial class RogueliteRoom : Node2D
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private List<EnemyFSMProxy> _enemies = [];
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private Array<EnemyResource> SpawnableEnemies => RoomResource.SpawnableEnemies;
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private BlackCover _shroud;
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private bool _firstEnter = true;
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@ -165,42 +165,40 @@ public partial class RogueliteRoom : Node2D
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var connection = connectionChecker.Invoke(doorEdge, neighborPos);
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var connected = connection is not null;
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var door = this.CreateChildOf<Door>(marker, marker.Direction switch
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{
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DoorDirections.North => MapTheme.HorizontalDoorPrefab,
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DoorDirections.South => MapTheme.HorizontalDoorPrefab,
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DoorDirections.East => MapTheme.VerticalDoorPrefab,
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DoorDirections.West => MapTheme.VerticalDoorPrefab,
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_ => throw new ArgumentOutOfRangeException()
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}, marker.GlobalPosition);
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door.Close();
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// door.State = DoorState.Closed;
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if (connected)
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{
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var door = this.CreateChildOf<Door>(marker, marker.Direction switch
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{
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DoorDirections.North => MapTheme.HorizontalDoorPrefab,
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DoorDirections.South => MapTheme.HorizontalDoorPrefab,
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DoorDirections.East => MapTheme.VerticalDoorPrefab,
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DoorDirections.West => MapTheme.VerticalDoorPrefab,
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_ => throw new ArgumentOutOfRangeException()
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}, marker.GlobalPosition);
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door.Close();
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// door.State = DoorState.Closed;
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_doors.Add(door);
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if (doorEdge == connection.From)
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{
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connection.FromDoor = door;
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// Spawn lock if locked
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if (connection.IsLocked)
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{
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var doorLock = door.CreateChild<RogueliteDoorLock>(MapTheme.DoorLockPrefab);
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doorLock.Connection = connection;
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doorLock.ZIndex += 2;
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//doorLock.Targets.Add(door);
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//doorLock.Targets.Add(connection.ToDoor);
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doorLock.ActivationType = ActivationType.Open;
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}
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}
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else if (doorEdge == connection.To)
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{
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@ -213,12 +211,29 @@ public partial class RogueliteRoom : Node2D
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}
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_connections.Add(connection);
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}
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else
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{
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// var wall = this.CreateChild<Node2D>(WallPrefab, marker.GlobalPosition);
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// Move marker based on direction
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var newMarkerPosition = marker.Direction switch
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{
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DoorDirections.East => marker.GlobalPosition + new Vector2(-4,0),
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DoorDirections.West => marker.GlobalPosition + new Vector2(-12,0),
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DoorDirections.North => marker.GlobalPosition + new Vector2(0,0),
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DoorDirections.South => marker.GlobalPosition + new Vector2(0,-2),
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_ => marker.GlobalPosition
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};
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marker.GlobalPosition = newMarkerPosition;
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var wall = this.CreateChildOf<Node2D>(marker, marker.Direction switch
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{
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DoorDirections.North => MapTheme.HorizontalNorthWallPrefab,
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DoorDirections.South => MapTheme.HorizontalSouthWallPrefab,
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DoorDirections.East => MapTheme.VerticalWallPrefab,
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DoorDirections.West => MapTheme.VerticalWallPrefab,
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_ => throw new ArgumentOutOfRangeException()
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}, marker.GlobalPosition);
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}
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}
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}
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@ -234,7 +249,7 @@ public partial class RogueliteRoom : Node2D
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if (marker is not RogueliteEnemySpawner spawner) continue;
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var spawnedEnemy = spawner.Spawn(MapTheme);
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_enemies.Add(spawnedEnemy);
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spawnedEnemy.Death += SpawnedEnemyOnDeath;
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@ -245,13 +260,13 @@ public partial class RogueliteRoom : Node2D
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{
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var markersContainer = this.GetNodeOrNull("Treasures");
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if (markersContainer == null) return;
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var markerNodes = markersContainer.GetChildren();
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var itemsPool = MapTheme.WeaponsLootTable.Items.ToList().Shuffle().ToList();
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var playerItems = InventoryManager.Instance.Items;
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foreach (var itemContainer in playerItems)
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{
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if (itemsPool.Contains(itemContainer.Item))
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@ -265,26 +280,26 @@ public partial class RogueliteRoom : Node2D
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GD.Print("No items to spawn in the item room found");
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return;
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}
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Queue<LootItem> spawnQueue = new();
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foreach (var item in itemsPool)
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{
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spawnQueue.Enqueue(item);
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}
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foreach (var markerNode in markerNodes)
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{
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if (markerNode is not Marker2D marker)
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{
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continue;
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}
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var itemFound = spawnQueue.TryDequeue(out var item);
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if (!itemFound) return;
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GD.Print($"Spawning {item.ItemKey} in treasure spot");
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// Spawn
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var dropScene = GD.Load<PackedScene>(item.DropScenePath);
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var dropInstance = marker.CreateChild<Node2D>(dropScene);
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@ -296,7 +311,7 @@ public partial class RogueliteRoom : Node2D
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// Get feature markers
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// Roll for chances
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// Spawn the objects
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var markersContainer = this.GetNodeOrNull("Features");
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if (markersContainer is null) return;
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@ -308,18 +323,17 @@ public partial class RogueliteRoom : Node2D
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{
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continue;
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}
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double chance = GD.RandRange(0d, 100d);
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if (chance <= MapTheme.ChestChance)
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{
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var chest = marker.CreateChild<Chest>(MapTheme.ChestPrefab);
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var loot = MapTheme.ChestLootTable.Items.ToList().Shuffle().First();
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chest.LootTable.Add(loot);
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}
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}
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}
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private void SpawnedEnemyOnDeath(EnemyFSMProxy enemy)
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@ -337,11 +351,12 @@ public partial class RogueliteRoom : Node2D
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{
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foreach (var connection in _connections)
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{
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if(!connection.IsLocked)
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if (!connection.IsLocked)
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{
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connection.FromDoor?.Open();
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}
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if(!connection.IsLocked)
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if (!connection.IsLocked)
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{
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connection.ToDoor?.Open();
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}
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@ -352,11 +367,12 @@ public partial class RogueliteRoom : Node2D
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{
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foreach (var connection in _connections)
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{
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if(!connection.IsLocked)
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if (!connection.IsLocked)
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{
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connection.FromDoor?.Close();
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}
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if(!connection.IsLocked)
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if (!connection.IsLocked)
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{
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connection.ToDoor?.Close();
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}
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@ -375,7 +391,7 @@ public partial class RogueliteRoom : Node2D
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_ = AlarmTriggerAsync(area.GlobalPosition, 1f);
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}
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// This might cause problems later if I delay enemy spawns
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if (_enemies.Count <= 0)
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{
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@ -458,12 +474,10 @@ public partial class RogueliteRoom : Node2D
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if (!RoomResource.StartShrouded) return;
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var shroud = this.CreateChild<BlackCover>(MapTheme.ShroudPrefab);
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shroud.Position = new Vector2(RoomSize.X / 2, RoomSize.Y / 2);
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shroud.Scale = RoomSize;
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_shroud = shroud;
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}
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}
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@ -8,6 +8,7 @@ using Cirno.Scripts.Misc;
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using Cirno.Scripts.Resources;
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using Godot.Collections;
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using Cirno.Scripts.Utils;
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using Environment = Godot.Environment;
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public partial class GameManager : Node2D
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{
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@ -72,7 +73,7 @@ public partial class GameManager : Node2D
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public override void _Ready()
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{
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Instance = this;
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RenderingServer.SetDefaultClearColor(Colors.Black);
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GlobalState.Session.LevelNumber = MapResource.LevelId;
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GlobalState.Instance.ResizeCursor();
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@ -15,7 +15,8 @@ public partial class RogueliteMapTheme : Resource
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[ExportGroup("Prefabs")]
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[Export] public PackedScene HorizontalDoorPrefab { get; set; }
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[Export] public PackedScene HorizontalWallPrefab { get; set; }
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[Export] public PackedScene HorizontalNorthWallPrefab { get; set; }
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[Export] public PackedScene HorizontalSouthWallPrefab { get; set; }
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[Export] public PackedScene VerticalDoorPrefab { get; set; }
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[Export] public PackedScene VerticalWallPrefab { get; set; }
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[Export] public PackedScene DoorLockPrefab { get; set; }
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