Solid walls

This commit is contained in:
Marco 2025-04-28 14:58:41 +02:00
commit 0322748d86
9 changed files with 94 additions and 52 deletions

View file

@ -1,4 +1,4 @@
[gd_resource type="Resource" script_class="RogueliteMapTheme" load_steps=49 format=3 uid="uid://cw6868vuvuynh"]
[gd_resource type="Resource" script_class="RogueliteMapTheme" load_steps=51 format=3 uid="uid://cw6868vuvuynh"]
[ext_resource type="Script" uid="uid://bwtif3if3ea0u" path="res://Scripts/Resources/RogueliteMapTheme.cs" id="1_2rtdw"]
[ext_resource type="Resource" uid="uid://cltxhkrqp055v" path="res://Resources/Items/Money_Pickup.tres" id="1_ae3bb"]
@ -6,7 +6,6 @@
[ext_resource type="PackedScene" uid="uid://db5dwj6nqo8fn" path="res://Scenes/Interactable/control_pad_gray_keycard.tscn" id="1_w43eq"]
[ext_resource type="Resource" uid="uid://oa8s6xydriib" path="res://Resources/Items/Generic_Keycard.tres" id="2_p3lfl"]
[ext_resource type="PackedScene" uid="uid://l84on3kv2s52" path="res://Scenes/Door_Horizontal.tscn" id="2_y7x1u"]
[ext_resource type="PackedScene" uid="uid://bs6o3htusgyjl" path="res://Scenes/Door_Horizontal_Hidden.tscn" id="3_sdu6a"]
[ext_resource type="Resource" uid="uid://dodwpect0ldjf" path="res://Resources/Items/Heart_Pickup.tres" id="3_tsgja"]
[ext_resource type="PackedScene" uid="uid://mtn26qwp4yqy" path="res://Scenes/Items/Gray_Keycard.tscn" id="4_qjf5s"]
[ext_resource type="Resource" uid="uid://bhbufxodybsw4" path="res://Resources/Items/Shield_Pickup.tres" id="4_qo6vk"]
@ -29,7 +28,9 @@
[ext_resource type="Script" uid="uid://rgx0g5iqksnn" path="res://Scripts/Resources/Loot/LootTable.cs" id="11_eegnh"]
[ext_resource type="Resource" uid="uid://do11fodskgasi" path="res://Resources/RogueliteMaps/RGTestRoom1.tres" id="14_rjphh"]
[ext_resource type="Resource" uid="uid://cur433g6oevmd" path="res://Resources/RogueliteMaps/RGLongAcidWalk.tres" id="15_2gg5d"]
[ext_resource type="PackedScene" uid="uid://bi6m7am6gry17" path="res://Scenes/Misc/Horizontal_North_Solid_Wall.tscn" id="15_qo6vk"]
[ext_resource type="Resource" uid="uid://cc53bb6th33hi" path="res://Resources/RogueliteMaps/RGHorizontal1x1.tres" id="16_402ix"]
[ext_resource type="PackedScene" uid="uid://q5mj5fqxy0dv" path="res://Scenes/Misc/Horizontal_South_Solid_Wall.tscn" id="16_ga54h"]
[ext_resource type="Resource" uid="uid://bew4cuec4pbms" path="res://Resources/RogueliteMaps/KeyRoom1.tres" id="17_52l5g"]
[ext_resource type="Resource" uid="uid://cwtma7mxged8a" path="res://Resources/RogueliteMaps/ShopRoom1.tres" id="18_gh41q"]
[ext_resource type="Resource" uid="uid://crqgvauqarfaq" path="res://Resources/RogueliteMaps/TreasureRoom1.tres" id="19_bn1n6"]
@ -37,6 +38,7 @@
[ext_resource type="Resource" uid="uid://bxvv82vno8ub1" path="res://Resources/RogueliteMaps/1x1_1.tres" id="23_p3lfl"]
[ext_resource type="Resource" uid="uid://d01146n5uo0gd" path="res://Resources/RogueliteMaps/1x2_1.tres" id="24_tsgja"]
[ext_resource type="PackedScene" uid="uid://cl7s06sk106uo" path="res://Scenes/Props/VendingMachine.tscn" id="30_exyjy"]
[ext_resource type="PackedScene" uid="uid://dff3lrk4srymb" path="res://Scenes/Misc/Vertical_Solid_Wall.tscn" id="40_tsgja"]
[ext_resource type="Resource" uid="uid://bdpbekqhuuq4l" path="res://Resources/Items/Shield_Extend_Pickup.tres" id="41_tsgja"]
[ext_resource type="Resource" uid="uid://ciybnocjfpshh" path="res://Resources/Items/Heart_Extend_Pickup.tres" id="42_qo6vk"]
[ext_resource type="PackedScene" uid="uid://c21m7w5ahpsd0" path="res://Scenes/Activable/Shroud.tscn" id="43_3kwn2"]
@ -70,9 +72,10 @@ script = ExtResource("1_2rtdw")
TileSize = Vector2i(16, 16)
RoomSizeInTiles = Vector2i(20, 10)
HorizontalDoorPrefab = ExtResource("2_y7x1u")
HorizontalWallPrefab = ExtResource("3_sdu6a")
HorizontalNorthWallPrefab = ExtResource("15_qo6vk")
HorizontalSouthWallPrefab = ExtResource("16_ga54h")
VerticalDoorPrefab = ExtResource("5_mt0fe")
VerticalWallPrefab = ExtResource("5_mt0fe")
VerticalWallPrefab = ExtResource("40_tsgja")
DoorLockPrefab = ExtResource("1_w43eq")
KeyCardPrefab = ExtResource("4_qjf5s")
ChestPrefab = ExtResource("1_modrh")

View file

@ -411,8 +411,7 @@ expand_mode = 1
stretch_mode = 3
[node name="FPS" type="Label" parent="."]
visible = false
z_index = 10
z_index = 20
z_as_relative = false
anchors_preset = 3
anchor_left = 1.0

View file

@ -118,6 +118,7 @@ script = ExtResource("7_cgxuy")
Enemy = ExtResource("9_tyndx")
[node name="NavigationRegion2D" type="NavigationRegion2D" parent="."]
visible = false
navigation_polygon = SubResource("NavigationPolygon_lrgk6")
[node name="PlayerEnterDetector" type="Area2D" parent="."]

View file

@ -0,0 +1,7 @@
[gd_scene load_steps=2 format=4 uid="uid://bi6m7am6gry17"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="1_vyess"]
[node name="TileMapLayer" type="TileMapLayer" groups=["Solid"]]
tile_map_data = PackedByteArray("AAD/////AAAKAAgAAAD//wAAAAAKAAkAAAAAAP//AAAKAAgAAAAAAAAAAAAKAAkAAAABAP//AAAKAAgAAAABAAAAAAAKAAkAAAD+////AAAKAAgAAAD+/wAAAAAKAAkAAAD+//7/AAABAAQAAAD///7/AAABAAQAAAAAAP7/AAABAAQAAAABAP7/AAABAAQAAAA=")
tile_set = ExtResource("1_vyess")

View file

@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://q5mj5fqxy0dv"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="1_pohia"]
[node name="TileMapLayer" type="TileMapLayer" groups=["Solid"]]
z_index = 1
tile_map_data = PackedByteArray(0, 0, 254, 255, 255, 255, 0, 0, 1, 0, 4, 0, 0, 0, 255, 255, 255, 255, 0, 0, 1, 0, 4, 0, 0, 0, 0, 0, 255, 255, 0, 0, 1, 0, 4, 0, 0, 0, 1, 0, 255, 255, 0, 0, 1, 0, 4, 0, 0, 0)
tile_set = ExtResource("1_pohia")

View file

@ -0,0 +1,8 @@
[gd_scene load_steps=2 format=3 uid="uid://dff3lrk4srymb"]
[ext_resource type="TileSet" uid="uid://6k28roiljylj" path="res://Tilesets/factory_tileset.tres" id="1_m2u8i"]
[node name="TileMapLayer" type="TileMapLayer" groups=["Solid"]]
z_index = 1
tile_map_data = PackedByteArray(0, 0, 0, 0, 2, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 254, 255, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 255, 255, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4, 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 4, 0, 0, 0)
tile_set = ExtResource("1_m2u8i")

View file

@ -20,7 +20,7 @@ namespace Cirno.Scripts.Controllers;
public partial class RogueliteRoom : Node2D
{
[Export] public RogueliteRoomResource RoomResource { get; set; }
public RogueliteMapTheme MapTheme { get; set; }
public Vector2I GridPosition { get; set; } // Set by dungeon manager
@ -31,7 +31,7 @@ public partial class RogueliteRoom : Node2D
private Vector2 BaseRoomSize => MapTheme.TileSize * MapTheme.RoomSizeInTiles;
public Vector2 RoomSize => BaseRoomSize * RoomResource.Size;
public Vector2I RandomBottomExit()
{
return BottomLeft + new Vector2I(GD.RandRange(0, RoomResource.Size.X - 1), 0);
@ -63,7 +63,7 @@ public partial class RogueliteRoom : Node2D
private List<EnemyFSMProxy> _enemies = [];
private Array<EnemyResource> SpawnableEnemies => RoomResource.SpawnableEnemies;
private BlackCover _shroud;
private bool _firstEnter = true;
@ -165,42 +165,40 @@ public partial class RogueliteRoom : Node2D
var connection = connectionChecker.Invoke(doorEdge, neighborPos);
var connected = connection is not null;
var door = this.CreateChildOf<Door>(marker, marker.Direction switch
{
DoorDirections.North => MapTheme.HorizontalDoorPrefab,
DoorDirections.South => MapTheme.HorizontalDoorPrefab,
DoorDirections.East => MapTheme.VerticalDoorPrefab,
DoorDirections.West => MapTheme.VerticalDoorPrefab,
_ => throw new ArgumentOutOfRangeException()
}, marker.GlobalPosition);
door.Close();
// door.State = DoorState.Closed;
if (connected)
{
var door = this.CreateChildOf<Door>(marker, marker.Direction switch
{
DoorDirections.North => MapTheme.HorizontalDoorPrefab,
DoorDirections.South => MapTheme.HorizontalDoorPrefab,
DoorDirections.East => MapTheme.VerticalDoorPrefab,
DoorDirections.West => MapTheme.VerticalDoorPrefab,
_ => throw new ArgumentOutOfRangeException()
}, marker.GlobalPosition);
door.Close();
// door.State = DoorState.Closed;
_doors.Add(door);
if (doorEdge == connection.From)
{
connection.FromDoor = door;
// Spawn lock if locked
if (connection.IsLocked)
{
var doorLock = door.CreateChild<RogueliteDoorLock>(MapTheme.DoorLockPrefab);
doorLock.Connection = connection;
doorLock.ZIndex += 2;
//doorLock.Targets.Add(door);
//doorLock.Targets.Add(connection.ToDoor);
doorLock.ActivationType = ActivationType.Open;
}
}
else if (doorEdge == connection.To)
{
@ -213,12 +211,29 @@ public partial class RogueliteRoom : Node2D
}
_connections.Add(connection);
}
else
{
// var wall = this.CreateChild<Node2D>(WallPrefab, marker.GlobalPosition);
// Move marker based on direction
var newMarkerPosition = marker.Direction switch
{
DoorDirections.East => marker.GlobalPosition + new Vector2(-4,0),
DoorDirections.West => marker.GlobalPosition + new Vector2(-12,0),
DoorDirections.North => marker.GlobalPosition + new Vector2(0,0),
DoorDirections.South => marker.GlobalPosition + new Vector2(0,-2),
_ => marker.GlobalPosition
};
marker.GlobalPosition = newMarkerPosition;
var wall = this.CreateChildOf<Node2D>(marker, marker.Direction switch
{
DoorDirections.North => MapTheme.HorizontalNorthWallPrefab,
DoorDirections.South => MapTheme.HorizontalSouthWallPrefab,
DoorDirections.East => MapTheme.VerticalWallPrefab,
DoorDirections.West => MapTheme.VerticalWallPrefab,
_ => throw new ArgumentOutOfRangeException()
}, marker.GlobalPosition);
}
}
}
@ -234,7 +249,7 @@ public partial class RogueliteRoom : Node2D
if (marker is not RogueliteEnemySpawner spawner) continue;
var spawnedEnemy = spawner.Spawn(MapTheme);
_enemies.Add(spawnedEnemy);
spawnedEnemy.Death += SpawnedEnemyOnDeath;
@ -245,13 +260,13 @@ public partial class RogueliteRoom : Node2D
{
var markersContainer = this.GetNodeOrNull("Treasures");
if (markersContainer == null) return;
var markerNodes = markersContainer.GetChildren();
var itemsPool = MapTheme.WeaponsLootTable.Items.ToList().Shuffle().ToList();
var playerItems = InventoryManager.Instance.Items;
foreach (var itemContainer in playerItems)
{
if (itemsPool.Contains(itemContainer.Item))
@ -265,26 +280,26 @@ public partial class RogueliteRoom : Node2D
GD.Print("No items to spawn in the item room found");
return;
}
Queue<LootItem> spawnQueue = new();
foreach (var item in itemsPool)
{
spawnQueue.Enqueue(item);
}
foreach (var markerNode in markerNodes)
{
if (markerNode is not Marker2D marker)
{
continue;
}
var itemFound = spawnQueue.TryDequeue(out var item);
if (!itemFound) return;
GD.Print($"Spawning {item.ItemKey} in treasure spot");
// Spawn
var dropScene = GD.Load<PackedScene>(item.DropScenePath);
var dropInstance = marker.CreateChild<Node2D>(dropScene);
@ -296,7 +311,7 @@ public partial class RogueliteRoom : Node2D
// Get feature markers
// Roll for chances
// Spawn the objects
var markersContainer = this.GetNodeOrNull("Features");
if (markersContainer is null) return;
@ -308,18 +323,17 @@ public partial class RogueliteRoom : Node2D
{
continue;
}
double chance = GD.RandRange(0d, 100d);
if (chance <= MapTheme.ChestChance)
{
var chest = marker.CreateChild<Chest>(MapTheme.ChestPrefab);
var loot = MapTheme.ChestLootTable.Items.ToList().Shuffle().First();
chest.LootTable.Add(loot);
}
}
}
private void SpawnedEnemyOnDeath(EnemyFSMProxy enemy)
@ -337,11 +351,12 @@ public partial class RogueliteRoom : Node2D
{
foreach (var connection in _connections)
{
if(!connection.IsLocked)
if (!connection.IsLocked)
{
connection.FromDoor?.Open();
}
if(!connection.IsLocked)
if (!connection.IsLocked)
{
connection.ToDoor?.Open();
}
@ -352,11 +367,12 @@ public partial class RogueliteRoom : Node2D
{
foreach (var connection in _connections)
{
if(!connection.IsLocked)
if (!connection.IsLocked)
{
connection.FromDoor?.Close();
}
if(!connection.IsLocked)
if (!connection.IsLocked)
{
connection.ToDoor?.Close();
}
@ -375,7 +391,7 @@ public partial class RogueliteRoom : Node2D
_ = AlarmTriggerAsync(area.GlobalPosition, 1f);
}
// This might cause problems later if I delay enemy spawns
if (_enemies.Count <= 0)
{
@ -458,12 +474,10 @@ public partial class RogueliteRoom : Node2D
if (!RoomResource.StartShrouded) return;
var shroud = this.CreateChild<BlackCover>(MapTheme.ShroudPrefab);
shroud.Position = new Vector2(RoomSize.X / 2, RoomSize.Y / 2);
shroud.Scale = RoomSize;
_shroud = shroud;
}
}

View file

@ -8,6 +8,7 @@ using Cirno.Scripts.Misc;
using Cirno.Scripts.Resources;
using Godot.Collections;
using Cirno.Scripts.Utils;
using Environment = Godot.Environment;
public partial class GameManager : Node2D
{
@ -72,7 +73,7 @@ public partial class GameManager : Node2D
public override void _Ready()
{
Instance = this;
RenderingServer.SetDefaultClearColor(Colors.Black);
GlobalState.Session.LevelNumber = MapResource.LevelId;
GlobalState.Instance.ResizeCursor();

View file

@ -15,7 +15,8 @@ public partial class RogueliteMapTheme : Resource
[ExportGroup("Prefabs")]
[Export] public PackedScene HorizontalDoorPrefab { get; set; }
[Export] public PackedScene HorizontalWallPrefab { get; set; }
[Export] public PackedScene HorizontalNorthWallPrefab { get; set; }
[Export] public PackedScene HorizontalSouthWallPrefab { get; set; }
[Export] public PackedScene VerticalDoorPrefab { get; set; }
[Export] public PackedScene VerticalWallPrefab { get; set; }
[Export] public PackedScene DoorLockPrefab { get; set; }