New boss system

This commit is contained in:
Marco 2025-04-28 18:06:07 +02:00
commit c2a72e4e77
14 changed files with 480 additions and 11 deletions

View file

@ -36,9 +36,6 @@ public partial class Shooting : EnemyStateBase
public override void EnterState()
{
base.EnterState();
GD.Print($"Entered {Name}");
//_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange);
PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
@ -66,7 +63,6 @@ public partial class Shooting : EnemyStateBase
public override void ExitState()
{
base.ExitState();
GD.Print($"Exited {Name}");
PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;