New boss system

This commit is contained in:
Marco 2025-04-28 18:06:07 +02:00
commit c2a72e4e77
14 changed files with 480 additions and 11 deletions

View file

@ -46,8 +46,10 @@ public partial class EnemyFSMProxy : CharacterBody2D, IActivable
break;
case ActivationType.Enable:
// Enable or disable AI
EnemyFSM.SetState(EnemyState.Shooting);
break;
case ActivationType.Disable:
EnemyFSM.SetState(EnemyState.Idle);
// Enable or disable AI
break;
case ActivationType.Use: