New boss system

This commit is contained in:
Marco 2025-04-28 18:06:07 +02:00
commit c2a72e4e77
14 changed files with 480 additions and 11 deletions

View file

@ -46,8 +46,10 @@ public partial class EnemyFSMProxy : CharacterBody2D, IActivable
break;
case ActivationType.Enable:
// Enable or disable AI
EnemyFSM.SetState(EnemyState.Shooting);
break;
case ActivationType.Disable:
EnemyFSM.SetState(EnemyState.Idle);
// Enable or disable AI
break;
case ActivationType.Use:

View file

@ -16,6 +16,8 @@ public partial class EnemyStorageModule : Node2D, IFSMStorage
public EnemyResource EnemyData => Root.EnemyResource;
public Vector2 HomePosition { get; set; }
public Vector2 MovementDirection { get; set; }
public Vector2 FacingDirection { get; set; }

View file

@ -29,7 +29,6 @@ public partial class Idle : EnemyStateBase
public override void EnterState()
{
base.EnterState();
GD.Print("Entered Idle");
PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange);
@ -59,13 +58,12 @@ public partial class Idle : EnemyStateBase
private void PlayerDetectionOnPlayerOutOfRange()
{
_isPlayerInRange = false;
GD.Print("Player out of range");
}
public override void ExitState()
{
base.ExitState();
GD.Print("Exited Idle");
PlayerDetection.PlayerInRange -= PlayerDetectionOnPlayerInRange;
PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;

View file

@ -16,11 +16,11 @@ public partial class Init : EnemyStateBase
public override void EnterState()
{
GD.Print("Enemy init");
DamageReceiver.HealthProvider.MaxResource = StorageModule.Root.EnemyResource.MaxHealth;
StorageModule.AiState = StorageModule.Root.StartingAiState;
StorageModule.HomePosition = MainObject.GlobalPosition;
// TODO: Hide wings
// TODO: Hide aiming reticule

View file

@ -36,9 +36,6 @@ public partial class Shooting : EnemyStateBase
public override void EnterState()
{
base.EnterState();
GD.Print($"Entered {Name}");
//_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange);
PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
@ -66,7 +63,6 @@ public partial class Shooting : EnemyStateBase
public override void ExitState()
{
base.ExitState();
GD.Print($"Exited {Name}");
PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;