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https://gitlab.com/MaddoScientisto/cirnogodot.git
synced 2026-06-06 05:45:55 +00:00
New boss system
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parent
0322748d86
commit
c2a72e4e77
14 changed files with 480 additions and 11 deletions
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@ -46,8 +46,10 @@ public partial class EnemyFSMProxy : CharacterBody2D, IActivable
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break;
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case ActivationType.Enable:
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// Enable or disable AI
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EnemyFSM.SetState(EnemyState.Shooting);
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break;
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case ActivationType.Disable:
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EnemyFSM.SetState(EnemyState.Idle);
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// Enable or disable AI
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break;
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case ActivationType.Use:
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@ -16,6 +16,8 @@ public partial class EnemyStorageModule : Node2D, IFSMStorage
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public EnemyResource EnemyData => Root.EnemyResource;
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public Vector2 HomePosition { get; set; }
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public Vector2 MovementDirection { get; set; }
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public Vector2 FacingDirection { get; set; }
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@ -29,7 +29,6 @@ public partial class Idle : EnemyStateBase
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public override void EnterState()
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{
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base.EnterState();
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GD.Print("Entered Idle");
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PlayerDetection.SetRange(StorageModule.Root.EnemyResource.PlayerDetectionRange);
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_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange);
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@ -59,13 +58,12 @@ public partial class Idle : EnemyStateBase
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private void PlayerDetectionOnPlayerOutOfRange()
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{
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_isPlayerInRange = false;
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GD.Print("Player out of range");
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}
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public override void ExitState()
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{
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base.ExitState();
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GD.Print("Exited Idle");
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PlayerDetection.PlayerInRange -= PlayerDetectionOnPlayerInRange;
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PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;
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@ -16,11 +16,11 @@ public partial class Init : EnemyStateBase
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public override void EnterState()
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{
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GD.Print("Enemy init");
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DamageReceiver.HealthProvider.MaxResource = StorageModule.Root.EnemyResource.MaxHealth;
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StorageModule.AiState = StorageModule.Root.StartingAiState;
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StorageModule.HomePosition = MainObject.GlobalPosition;
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// TODO: Hide wings
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// TODO: Hide aiming reticule
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@ -36,9 +36,6 @@ public partial class Shooting : EnemyStateBase
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public override void EnterState()
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{
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base.EnterState();
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GD.Print($"Entered {Name}");
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//_isPlayerInRange = PlayerDetection.IsPlayerInRange(StorageModule.Root.EnemyResource.ViewRange);
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PlayerDetection.PlayerOutOfRange += PlayerDetectionOnPlayerOutOfRange;
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@ -66,7 +63,6 @@ public partial class Shooting : EnemyStateBase
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public override void ExitState()
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{
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base.ExitState();
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GD.Print($"Exited {Name}");
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PlayerDetection.PlayerOutOfRange -= PlayerDetectionOnPlayerOutOfRange;
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