Add FSM components for player and enemy state management, including initialization and module resolution

This commit is contained in:
MaddoScientisto 2026-02-26 23:13:57 +01:00
commit b6cc5a00e8
57 changed files with 526 additions and 506 deletions

View file

@ -6,11 +6,13 @@ public partial class Drowning : PlayerStateBase
{
public override PlayerState StateId => PlayerState.Drowning;
[Export]
private PlayerAnimationProvider _animationProvider;
public override void EnterState()
{
_animationProvider ??= StateMachine.GetModule<PlayerAnimationProvider>();
if (_animationProvider is null) return;
_animationProvider.PlayDrowningAnimation();
// Wait for animation to be over and switch to death
@ -19,6 +21,7 @@ public partial class Drowning : PlayerStateBase
private void AnimationProviderOnOnAnimationEnded(StringName animationName)
{
if (_animationProvider is null) return;
if (animationName != _animationProvider.DrowningAnimationName) return;
_animationProvider.OnAnimationEnded -= AnimationProviderOnOnAnimationEnded;