Add FSM components for player and enemy state management, including initialization and module resolution

This commit is contained in:
MaddoScientisto 2026-02-26 23:13:57 +01:00
commit b6cc5a00e8
57 changed files with 526 additions and 506 deletions

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using Godot;
namespace Cirno.Scripts.Components.FSM;
public interface IActorStorage
{
public Vector2 FacingDirection { get; set; }
public Vector2 AimingDirection { get; set; }
public Vector2 MovementDirection { get; set; }
}