cirnogodot/Scripts/Components/FSM/IActorStorage.cs

11 lines
243 B
C#

using Godot;
namespace Cirno.Scripts.Components.FSM;
public interface IActorStorage
{
public Vector2 FacingDirection { get; set; }
public Vector2 AimingDirection { get; set; }
public Vector2 MovementDirection { get; set; }
}