Boss phase animations

This commit is contained in:
Marco 2025-02-12 18:16:16 +01:00
commit b4fdb9c9e3
8 changed files with 90 additions and 9 deletions

View file

@ -1,10 +1,11 @@
[gd_scene load_steps=13 format=3 uid="uid://d1rlw6ddpmrn8"]
[gd_scene load_steps=14 format=3 uid="uid://d1rlw6ddpmrn8"]
[ext_resource type="Script" path="res://Scripts/Actors/Boss.cs" id="1_na4uq"]
[ext_resource type="Resource" uid="uid://ks6fypeil6gk" path="res://Resources/BossPhases/TestBoss1.tres" id="2_1rhf6"]
[ext_resource type="Texture2D" uid="uid://bcqgke6dthlrj" path="res://Sprites/Actors/Rumia.png" id="2_7k5gp"]
[ext_resource type="Script" path="res://Scripts/Components/ProximityPlayerDetection.cs" id="3_gka5j"]
[ext_resource type="Resource" uid="uid://ccj0cqbveey8c" path="res://Resources/BossPhases/Rumia_SP1.tres" id="3_j7lbl"]
[ext_resource type="Texture2D" uid="uid://csuprfskdo1qp" path="res://Sprites/Portraits/Rumia.png" id="4_at5iq"]
[ext_resource type="PackedScene" uid="uid://crry0rgk7a8sm" path="res://Scenes/Weapons/BaseWeapon.tscn" id="4_xc6nm"]
[ext_resource type="PackedScene" uid="uid://cuixq5ex0j40h" path="res://Scenes/enemyBullet.tscn" id="5_g1p0m"]
[ext_resource type="Script" path="res://Scripts/Components/BulletSpawner.cs" id="7_2obh7"]
@ -26,6 +27,7 @@ collision_layer = 16
collision_mask = 9
script = ExtResource("1_na4uq")
Phases = Array[Resource]([ExtResource("2_1rhf6"), ExtResource("3_j7lbl")])
_bossPortraitTexture = ExtResource("4_at5iq")
Health = 1000.0
metadata/_edit_group_ = true